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Would this be a suitable piece of code for softbody integration? EDIT: This looks amazing btw. :D
You should try and make it yourself and ask for help instead of just asking for the script. You're most likely not gonna find someone who will...
Not sure. Is this script being used in the Attack script or the animation script? Make sure you call the animation behaviour in the Update...
Are the animations in the same layer? Just asking, cause I'm pretty sure they have to be in the same layer to be able to cross faded.
Alright. Thanks so much, Andeeee! You are amazing! I wasn't sure what to do, I tried to do it in the Update but I wasn't sure how to implement it....
Just search Mesh in the Unity Docs. It's right at the top. As for the Material, just search Material in the Unity Docs. Like I said it's all...
Hey, Unity! I'm having some trouble. I'm trying to implement animations into the machineGun script from the FPS Tutorial. I've made...
Don't modify the script, make an empty Game Object and put that inside the center of the planet. Make the moon a child of the empty g.o. and add...
That's a bummer... But at least Unity 3 has answered a widely spread want/need (depending on your wants and needs)... Cloth Sims!!! Now I...
Strange. I can't find anything to help in the scripting reference... The fact that the null pops up when you try to modify the array is very...
Okay, ummmmmmm....... You might need to make some float variables and give them variable names and fill them in where the array is. You should...
Your null might be that you say "ShowInv" the 1st time but say "ShowIn" the rest of the way. You should have them be the same if I'm interpreting...
Huh... That's never happened to me. I'll try the scripting docs. See if I can find an answer there.
That's how I would do an array in C#. I've done a few things in C# but not a lot, so I'm not really an expert.
You would say something like this: public movingMan : Transform = Array; I think that's right.
Try this: var bodyToIgnore : Rigidbody; function explosionThing() { var colliders : Collider[] = Physics.OverlapSphere...
You need to say that the following of the player is false and he can stop following.
Oh I overlooked your 1st variable. touchingObjects should be defined as a transform or a GameObject. Then further define it. Here's an example:...
You've got to define other as a variable, and then go from there. I'll help on this script and maybe more if you like.
Have you defined other earlier in the script?