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Thanks it works.
Also have problems. After some development time - canvas prefab acts strangely. For example - stop responding and dont refresh UI - to make it...
The same problem
Hello. Yury-Habets (from unity development team) say - unity key should work, but Google play rejects it.
First i uploaded with old Keystone (generated in unity long time ago, 2-3 years ago). Then i created new Keystone in Unity 2019.1.8f1. In both...
I have seen your solution. But as i understand it not best solution, because new unity Keystore is supported by google play: So i am wondering,...
Doesn't work. First i uploaded with old Keystone (generated in unity long time ago, 2-3 years ago). Then i created new Keystone in Unity...
Hi khellstr. Thanks for this simple and compact code. Works good.
Me to. If the goal is only money - then with probability 80% game will be crap, developer will spam, etc. Good product and enjoyment from...
Hello. Yes you can - if you will create 1 mobile game with some good number of daily active users. You can earn money on advertisement. It...
You are following video tutorial right? If yes than check this function in tutorial:GetObjectpool() It missing something like this at the end:...
Hello. GameObjetPool function should return value - so compare this function with tutorial one.
Hello. Better to do it using native android API and development tools: https://developer.android.com/studio/ But if you don't have experience with...
Thanks - it works.
same issue here too
No :) Have the same problem with mixamo animations and any of suggestions didnt help.
I created Lightweight Asset, attached it to Graphics settins, changed shaders to LightweightPipeline->Standart. Getting errors like this - 74...
Hey. It works now. What was my mistake? 1. I Moved to unity downloaded folder ScriptableRenderPipeline-master. 2. Got error - didt'n know that i...
Didnt help - geting error. NullReferenceException UnityEditor.InspectorWindow.HasLabel (UnityEngine.Object target, System.String assetPath) (at...
This didnt help me....dont know where to put com.unity.template.hd inside new project.