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thanks mate, thats great!
any help on this would be greatly appreciated!
hi, I have now resized the player window and also the texture to match, but now the texture doesnt fill the screen (see attached image) here...
thanks, thats worked perfectly
ive got a problem with my character. the 'walk' animation keeps playing after I have let go of the 'walk' key. here is my walk script -...
I have a texture which ive made to be the size of the full screen, but when I bring it into unity it 'squashes' it horizontally. any ideas why...
Hi, ive ammended my script to this - animation["WALK"].layer=-1; animation["REVERSE"].layer=-1; animation["CROUCH"].layer=2;...
I would really appreciate some help with this.
i have aproblem where i get the error message about 65000 vertices but the mesh's its talking about dont have anywhere near this many vertices....
not quite. now the player is constantly playing the walk animation when i press the key to walk. and not stopping when i release they key....
THANKS, THATS WORKED PERFECTLY!
i am already using the layer function - //animation["CROUCH"].layer=1; var crouching: boolean; function Update () { if...
thats taken it back to my origional problem, the crouch animation is played when the key is held down. I need it to play in full when the key is...
i think ive done what you said but now he doesnt crouch, can you see what im doing wrong? //animation["CROUCH"].layer=1; var crouching:...
could someone post some code which would fix this? im very new to javascript and not to sure what im doing.
that got rid of the error message, but now the 'crouch' animation plays every 5 seconds without having to press the button, and the 'walk'...
hi, i have altered the script to include what you have said so the script looks like this - //animation["CROUCH"].layer=1; var crouching:...
i replaced 'GetKey' with 'GetKeyDown' as you said, but now the 'crouch' animation doesnt play at all. is there something im doing wrong?
any help would be great