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It's probably a bug or something, but if you go to the panel settings (3 dots button at the top-right corner) and enable color-blind mode, it'll...
Just check 'Enable pre-release packages' at Project Settings (Project Manager section) then add the experimental package you need by its Git URL,...
Always try/suggest "Help > Reset Packages to Defaults" first and foremost. Good luck!
Reinstalling Megasplats fixed it for Stewart, I helped him. Since then we've moved to Microsplats, not perfect but the fact that it breaks tiling...
Hey @jbooth, please tell me if that's also true for the following use case: - Needing to have perfect texture tile-breaking - Having the ability...
Two questions: - If terrain uses custom shader for rendering or third-party tool for Tree/Grass placement, make sure all their info is save inside...
Hey guys, I really liked the Remote Config presentation on Unite, and we're investigating this solution for our next game which's currently in...
I've had this issue still in 2019.1. It only seems to affect animators using "generic" clips, once I switched to "human" it worked perfectly....
If anyone's looking for a way to create persistent listeners from code, it's worth checking this out:...
Thank you very much skalev, this worked beautifully. I'll paste a full code snippet here in case anyone needs it: using System; using...
Stick to 2019.2 beta 3. Anything else (earlier or later) breaks in different parts and ways.
All the boilerplate required to use hybrid ECS in Unity is really disheartening to me, I really prefer the new ECS-specific UI and approach used...
Hard, hard crash when clicking on UI's "Layout" button while in DOTS mode (with any DOTS project open). Tested on 2019.2.0b10, Project Tiny...
Looks great! Any chance this also works with hex grids?
Minor improvement to Swamy's excellent snippet, preventing attraction/negative explosion forces from happening, when radius is small: public...
Yeah, I seriously doubt "inheriting" width from a property would work in that case, since key and value fields are side by side you need fine...
Very nice, I've been waiting for someone to (try to) tackle the slowness of custom serialization. I've been a dedicated tester of VFW and followed...
Hi, first congratz on the product, it looks really amazing and should get some more exposure - especially with the free version being as competent...
If you pull that off I'll throw in the towel and buy it already ^_^ @OnatHekimoglu , could you post that screenshot with standard Unity shadows?...
Awesome! ;)