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Quick Update: When we tried to see if we can reduce build times on our side, we came across this from another forum. Linking to page 3 where the...
We've been using CB for years, paying for three concurrent builds right now. The other day we started experimenting with switching to universal...
Ran right into this yesterday. Any updates?
Echoing that. Two weeks now. iOS 15 is rolling out to more and more devices. CB is an essential tool in our pipeline, we are paying for additional...
I'm pretty sure I'm not the only one seeing the WWDC keynote portion about App Clips and thinking "10MB size limit? That kicks all Unity apps out...
Is that page accessible other than direct link? The one-line presentation is great and the dropdown works great too, different to the three dot...
It seems to be related to 2018.4.2f only. Our local builds with that version work great but all cloud builds are failing consistently at this...
Good morning. Since yesterday, 9/10 of our cloud builds are either failing with: "An internal Unity Cloud Build error has occurred (Unexpected...
The last thread linked clearly shows there are still connection attempts, the very thing Apple described as non compliant going forward. And what...
Update: Disabling Windows Defender didn't help. But I tried to explore the question if something was wrong with the harddisk. And found something...
Hi, I dutifully read sticky posts & knowledge base but have not found an answer to this, although I'm sure this is not the first time this has...
I will try that, thanks. It's a gaming laptop, harddrive shouldn't be extremely slow. The weird thing is we saw that with other machines. I...
Great advice, thanks. When I look at a sample between starting the executable and showing the splash screen, I see essentially only tcpip...
Yes. The profiler finds the game at start but freezes for the aforementioned time frame (essentially before showing anything). When it starts...
Hi. We are seeing extremely long loading times with a 2017.2.0p1 windows standalone build, before the splash comes up. In the logs, there is...
@joejo anything on the horizon regarding the splash screen problem? 2D and optional VR mode has worked wonders for Cardboard adoption and we try...
Perfect! that WAS the recommendation I've been looking for :) So except someone from Google chimes in stating they will upgrade their internal...
5.5 finally supports linear color space (and other nice things). The special Unity build for Daydream however is still based on 5.4 afaik, do...
Bought (and love) your tool. Lazy question: is there an easy way to export from a skinned mesh renderer in a certain animation frame. Like pause...
I saw this with mono and with il2cpp, both result in the long load times when Metal is in the mix. That's what I meant with saying this phenomenon...