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I think you need to sample the terrain heightmap and terrain normals map to get the correct look for the terrain. You can look through the terrain...
I realize now that the override shader should probably be based on the terrain shader. When I use the terrain lit shader, it does render, but is...
Try testing on a real scene, especially one with multiple lights, and lots of objects with multiple materials.
I need to render objects in my scene with a shader override for some special effects. I noticed that the Render Objects Renderer Feature does...
Ended up using SetTexture on the material itself, and that worked.
In my scriptable render pass, I am calling cmd.SetGlobalTexture("_ColorBuffer", m_Handle); Blitter.BlitCameraTexture(cmd, m_ColorCopyHandle,...
That does work, but I'm not sure why. What if I don't need or want depth? Is there a way to render correctly without depth?
I want to have a feature like the built-in RenderObjects ScriptableRendererFeature, but it renders to a render texture instead of just to the...
Did you ever figure this out?
This is a breaking change in an LTS release. Unity should revert the change for 2022.
I submitted a bug report to Unity, but it came back with "There wasn’t enough information to reproduce the issue". I guess it's just going to stay...
I am trying to archive old parts of my repository using the cm archive command. The example given in the documentation is: cm archive...
Just FYI. This is my node setup. I'm using URP. [ATTACH] The shadows get the dithered transparency, but the main model does not. It worked in...
That works great! I'll write up a bug report, and hopefully it can work without the custom function in the future.
I am writing a post-process fullscreen Shader Graph that uses world space input as uv's to a texture sampler. I use the Position node set to World...
The problem with URP is that it doesn't scale up, it only scales down. It simply lacks a lot of features. Volumetric fog has been in the "under...
I looked into this further in my project and thought I would share my findings. While the root cause is still "property drawers not being...
The changelog in 1.21.15 claims to have this fixed, but it doesn't seem to be.
I can confirm this still happens in 1.21.15 [ATTACH]
Which packages are you using?