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I'd like to add another issue here that has been resolved by adding the above command line arguments for the Unity team to observe and potentially...
You will usually receive an OutOfMemory exception if your app is using too much RAM (we have also tested our game on the Lumia 520 and have...
Ok guys, after hearing about low performance on Lumia 520 devices, we bought one to test our games on. I can confirm that one of our games (I'm...
Hi Weemundo! I've had the absolute worst of weeks getting WP8 plugins working. The only one I've so far managed to get working is pubcenter, so...
@devbr: Please be aware that Facebook doesn't officially support WP8 or Windows 8 at all, let alone a Unity plugin. The only support currently...
Whilst other platforms do, Windows Store currently does not support JavaScript. You're going to have to convert over to C# to publish to the...
I've got a niggling suspicion that there's a #define going wrong somewhere, hence why it only complains when building for that particular platform.
Use List<T> instead. The advantages of using List<T> have been discussed in this Stack Overflow thread. Generally speaking, List<T> is superior to...
@Bash Mills: The Unity developers are definitely aware of the issue and are dealing with it. We just need to be patient. Until then I'd possibly...
Your best bet is to enable all exceptions/enabled mixed mode debugging, then post call stacks here when it breaks (no sensors/accelerometer...
Something like this would fail: [System.Serializable] public class MyClass{ public MyClass(string arg1, OtherClass arg2){ DoStuff();...
Reported bug with Case 561892
For anybody stumbling across this thread, the problem eventually got solved. On all other platforms [System.Serializable] errors are handled fine,...
I'm having almost the same problems here too. I've managed to successfully create a basic plugin (4.5 WP8 target in Plugins/WP8 and 3.5 Win...
Ok Tomas, Given it a run through and I'm getting 3 seperate exception types getting thrown up (with the 3rd recurring until I stop it running)....
Hi guys, having major difficulties getting my game running on Windows 8 (local/simulator builds). Can anyone please help me out? I've been at...
I highly recommend creating an Android plugin as opposed to attempting to use 1:1 C#/Java using JNI. Try using oferei's guide as a starting point...
The issue was our artist not exporting animations along with the model resulting in no animation stack to split. Please disregard the above...
Hi Guys, Having a problem with the Split Animations part of the model import tab (Unity 3.5.7f6). When I add new animations with a start/end...
Hey guys! Lately I've been getting reports back from the store of users who experience input issues (primarily Android and some iOS, claiming that...