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Thanks - well, as I've already said, the 3D rendering came before the emulation - I just tacked that on because I could and because I needed an...
It must be said - if I had set out to write an emulator in the first place, rather than a 3D environment to test the physical fit of the PCBs, I...
Sorry to dig this thread up again, but I just thought I'd throw my two cents in. The general consensus is that emulation in Unity isn't worth it...
Quick update to let you know that update 1.4 for Material Merger is awaiting checking by the Unity Asset Store and will be available shortly as a...
Thanks @Baste - that 'go to' solution looks like a good catch-all. I presume it will work with prefabs in the scene of any type? After some more...
@Baste - Do you have any thoughts on this issue? I noticed you've provided some solutions to similar issues. When the script completes, the scene...
Okay, so it seems Unity 2017 does something different from previous versions of Unity - I haven't really used it since 5.4, but here I am trying...
Yes, it works with all versions of Unity - always with the caveat that Unity might change something in a new update that could break how Material...
Marvellous - just what I was looking for. Thanks for this! :D
I'd like to introduce you to the Scene Console - a low-footprint editor extension that allows you to include a console window in your project that...
Also fully Unity 5-compliant with the new shaders.
First of all, apologies if this has already been requested or is already implemented - haven't had time to read the whole forum! Is there a...
Version 1.1 has just been submitted to the Asset Store! Bug fixed causing Material Merger to halt if a null or corrupt prefab existed in the...
Note: Will soon be updating to include support for Macs.
[IMG] Material Merger is now available on the Unity Asset Store! Streamline your Project! Material Merger is an Editor tool that will speed up...
Magic! That's perfect - thanks for the help! :D
Hi all, I'm using EditorApplication.SaveCurrentSceneIfUserWantsTo () so that changes to a scene are saved before the script moves on to loading...
Hi Fenderrio! Bought the TextFX plugin a couple of days ago and so far I'm impressed!! I have a problem though and can't seem to find a...
Yep, that's got it - thanks. One last problem - my custom list has another enum within it (ActionType) which I'm trying to display as an...
Thanks for looking at this - sorry to bother you at work! ;-) The change to TextField worked fine for MyTitle, but I've still got the same error...