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I had a similar problem, none of the icons show. I close the TerrainComp tab then open a new one under Window/Terrain Composer, it works for me....
Sound good, it would be great to get the AI to dodge or to go prone when got hit from far, currently they just stand there after got hit.
Hi, I created a 2x2 terrain then exported to the raw heightmap. The popup screen showed Exported -> Test_0 to Test_3 however in the export...
Hi, when the AI die it can sometime fall through walls, is it possible to control it to bounce off the wall instead? Thanks.
I'm guessing that your AI animation wasn't setup right. You need to add animation to your character, look at the Dummy character in the sample...
Hi, When walking or running on uneven terrain the AIs seem to float above ground, i.e. their feet don't touch the terrain. This doesn't happen on...
Thanks Zozo for the tips, I also tried placed the AI at various location on the scene and it seemed to help, not sure if the uneven terrain had...
Hi, I have about 10 AI in a 200x200 terrain scene set to Dynamic_Wandering, when the game start some of the AI just slide around rather than...
Hi, does "Select and move vertices, faces and edges" work on animated character and preserve its animation? I'm only referring to minor fixed up...
Hi, I downloaded the latest version from the Asset Store, import into a new project in Unity 4 and Unity crashed completely. I tried re-dowload...
Hi @bibbinator, do you have a rough time frame for implementing the function "painting" hints on the mesh for reduction? Thanks.
Hi Sleglik, it seems there's no update since August, is this asset still active?
The way iClone market their products is confusing (at least for me). It took sometime to read and understand what I need to buy to integrate to...
No problem at all, it's just an answer to maidamedia's question on handling uneven terrain which jbufo already commented.
Thanks sonicviz I'll check it out. I don't have any use for the CFX but the editor script seems very interesting.
Hi, I understand that the package was based on shuriken and scaling is possible but difficult, I'm willing to have a go at scaling the effects (at...
I did exactly what jbufo said "...scale the navmesh prefab up tall enough to cover/contain every part of the ground that it needs to generate a...
Yes, I got it working, thanks for the tips. One point I like to comment on is the generation of navigation mesh for uneven terrain. I thought it...
@blubeetle -"Hmm.....wonder what am I missing here...." I'm just speaking for myself, agree there's not much documentation and the video doesn't...
Hi, I have been testing the navigation based on the video tutorials. If I create a new scene, a cube (1000x1000) with some boxes as obstacles,...