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Everything works perfectly in-game, but when I'm designing the level, the models are frozen in some random animation like walking. This wouldn't...
SOLVED I had keyframes for bones that had been deleted, and also a pose-library. Upon removing both, the animations worked. Not sure why they...
#pragma strict var pauseAtBeginning : float; var aWalk : AnimationState; var aMelee : AnimationState; function Start () {...
SOLVED I had a projectile with a sphere collider. Not entirely sure how that caused all this trouble, because the player wasn't shooting this...
Hello all, I'm using a modified version of FPSWalkerEnhanced, because I only need simple motion. I've narrowed my problems down to the...
I have two scripts for a gameobject: PlayerControl and Entity. I'd like PlayerControl to handle the input (for now it's just using the mouse...
Ok thank you!!! It works now! :D
I'd like to have an 800x800 resolution for testing. I went under Build Settings, and Player Settings, and set the resolution there, but it...
I'd like to avoid RGBA because of size contraints. To do that, I chose the color I'll be using least (pink), and set that to be my background...
Thanks for the help! I ended up getting it to work. I hadn't defined them as Vector3's correctly.
I'm totally lost on this. The math is super easy, but I can't get the code to work. :( I made a vector to represent the distance between two...
PewDiePie played it??? I have to see this :D And congrats AgentParsec!! This is great exposure for your game.
So, it's my first time playing the game, and here's my thought process. I was running it on a Mac at full resolution, with graphics set to...