A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@PaulP Thanks for your reply, but I was talking about Diablo's asset Skinz. BTW, I think after publishing your game you could do both.
(sorry for the off-topic guys) What is so funny? I´m ok with it. What about creating a great asset and not releasing/selling it?...
Great feature set!!! Sooooo.... [IMG] hehehe :)
Hey PaulP, I bet all of us wouldn't mind a poorly documented engine if it works and is available! You already have the engine almost ready for...
Oh, I just saw in the other thread that you and someone else are actively developing a game....
Any news? When will you release it?
Oh. I thought you was talking about reducing from 8 bits to 4 bits. :) I think most of us would prefer just the sun light channel so to have a...
That would be great. If you release it without those optimizations I would buy it anyway. And you could start making some money to fund yourself...
Some documentation would be great. About making it easy to extend, you could do the code for custom terrain generation so that we could load a...
I particularly think you guys optimize too much. As master Knuth said: "Premature optimization is the root of all evil in programming" We need a...
Not my source code. Unity´s internal obsfucator code. Eventually someone could come with a partial solution using the postprocessbuildplayer and...
Supose there was a basic obfuscator inside Unity and UT give us the ability to inherit and modify methods for, say, string...
That's was funny. :) But being ripped off isn't... :(
This whole discussion is worthless. Obviously, UT don't give a damn to this issue. It has been 2 years since the start of this thread. -- Inovora
Sure I already thought about an arms race. About the links, they are gone to be spread anyway, don't you think? The problem lies not on these...
@Eric Without being combative: Yeah I get it. It's possible! I already recognized that. The point again is, to hack a unity game is TOO EASY!...
Hi, Does it work with methods invoked by reflection? Like: Messenger.AddListener(EVENT_X, "OnEventX"); ... public void OnEventX() { }
Not to mention the fact that you can't write your hash keys (md5 etc) safely in your code...
I put the quotes on "have a look" sarcastically... The idea of developing a game for so long and have no protection whatsoever is scary... That...
Good point on the script kids vs pro hackers creating tools for them. But what if you spent 1 year developing a game and another unity developer...