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Business Developer PreviewLabs is a company with offices in Guilford, Connecticut and Wetteren, Belgium, and specializes in the development of...
I had the same issue today with 2020 M1 MacBook Pro: Unity 2019.4.18f1 2020 M1 MacBook Pro Oculus Integration version 23.1 Unity would just...
It seems the documentation link in the very first post here doesn't work any more.
I wrote a blog post about doing dynamic music a while ago. Adding it here for future reference: http://previewlabs.com/dynamic-music-in-unity3d/...
A while ago, I wrote a blog post on doing dynamic music - where you have multiple loops that fade in/out dynamically. It's not too hard to do,...
Great. Would be nice if you could share the rough idea behind the final solution back to the community afterwards!
If you want a quicker (but probably less optimal) solution to implement it in Unity Pro without shader programming, I'd do the following: Make...
Interesting point - however, in this case, the prototype was the final product, which our client hired us for (as a B2B product), so yes, I did...
Here at PreviewLabs we finished a prototype for a surgical skin simulator a few months ago. Today, an article on our blog went live about it. To...
I do agree that legacy stuff can be removed (maybe after deprecating it for a couple of months). However, I'd prefer it there would still be an...
Finally some new footage released - an overview of the new GUI system: http://blogs.unity3d.com/2014/05/28/overview-of-the-new-ui-system/
Finally some new footage released - an overview of the new GUI system: http://blogs.unity3d.com/2014/05/28/overview-of-the-new-ui-system/ Also...
I'm quite intrigued by the fact that the GUI system is taking so long to develop, and going to see the light very soon - hopefully ^_^, so I wrote...
Hi everyone, Because it seems to be a recurring issue that some people who ask to be contacted don't have PM or email enabled, I decided to...
We reviewed our code and compared it to the Unity PlayerPrefs by running a few tests, to make sure our 2011 implementation is still faster than...
Yes, this is totally independent code. To answer your other question: It seems you can use the import statement in Javascript, though I didn't...
In case this would be useful for someone stumbling upon this post - it's indeed possible to do this using ExternalCall, but it requires a bit of...
For future reference; you can use WWW.EscapeURL() if you want to be able to pass special characters such as line breaks when using the GET method....
I've been looking into this myself and found no immediately working solution on the forums or through google, so created something myself. The...
Tried Application.srcValue in the current Unity version (4.3), but it did cut off everything after '.unity' in the URL. I ended up being able to...