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here's a very silly funny-bunny-bot [IMG] (not in Unity)
Thats the weird part. They already doesn't get displayed in the import dialog
Exactly the same here. Don't know if its related to 3.5.3 or my newly bought hard surface shader package but a couple of Pro Image effects and...
Thanks a lot! Can't wait to test it :)
Very nice Beagle ! At first it looked like a Y-flipped normal but he gets lit from underneath (?) Anyway, solid modeling :) It hides the...
Thanks guys! Glad you like it. Yes. Those are direct screengrabs from the exe. I'm pretty impressed myself. There's no magic going on. The...
messed around with the trial. Couldn't resist to kill it with postFX :D [IMG]
Thats true. I was not really aiming at the thread starter. Just trying to spread a little hope, that this weird issue comes to an end...someday....
I guess its a pretty expensive feature but DX11 could allow order independent transparency http://www.youtube.com/watch?v=zANEUhyT2y8 or fancy...
Looks like a problem caused by the depth pass of the water vs.aliasing on the trees. Is it forward rendered ? Maybe switching to deferred and fxaa...
I know, its more of a mega-virtual texure thing but terrain people will like it ... http://www.chromeexperiments.com/detail/antelope-island/
Sorry, I didn't want to shout at you. Just make sure, you don't miss it :) Thanks a lot for the answer. Yes, I've already seen a couple of...
Thanks. I'll give it a try. So far I'm quite happy with GeoControl and even managed to carry some flows, snow etc into a custom splatmap via...
You probably want something like this as well http://www.youtube.com/watch?v=hlUEunniK5I Having displaced poly details generated procedurally...
Could be awesome but since it was not possible for UT to integrate a normalmap-shader, I'm not sure that the terrain tool would profit from DX11
I will tesselate the terrain so bad, it doesn't need normal mapping anymore :grin:
I was watching 12years of 3dsMax until the point where it became a weird collection of 3rd party plugi..."tools" that doesn't work together very...
I guess thats it. I agree that having a custom mesh makes sense on smaller scales but one of the main reasons for the use of the terrain system is...