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Since we're on the topic: What is the best approach to get attribute information from a container? I've seen you expose TypeTraits to help...
Gotcha. Thanks for the info, this was really helpful, and allows me to work on my use case. So far I'm liking what I'm seeing out of this package...
Thank you! I'll give this a go. I've seen that you also provide the non-generic PropertyBag.GetPropertyBag(Type), but the IPropertyBag interface...
The examples provided are nice, but I'm wondering if it's possible to iterate through the layout/definition/schema itself i.e., visit the type,...
I'd like to use Unity.Properties to visit MonoBehaviours. At editor time, I want gather type information about the definition of the...
Bump: the changelog archive is still maintained. I've recently added a timeline to track down when a release was made public....
Bump for anyone still interested on this - the docs are publicly available now.
Will it be distributed as an UPM package? Even though it's sold on the Asset Store (.unitypackage), it would be nice to still use the UPM ecosystem.
Internally com.unity.package-manager-doctools is used. It'd be nice for this package to be public, even if it's just for reference...
I'm on macOS. Here I use ripgrep. This might be helpful for your use case. Repo updated with latest releases (2019.4.39, 2022.1.1).
No way :) I've put together a few tools to automate scrapping. Nothing fancy, but does the job.
Made this https://github.com/frarees/unity-changelog. Hope it helps!
I've followed the docs to build a simple source generator (https://docs.unity3d.com/2021.2/Documentation/Manual/roslyn-analyzers.html). Are there...
Add-ins 5.9.0 crashing constantly using Xamarin 5.9.3 when debugging. It happened after updating from 5.0.1p3 to Unity 5.1.0f3. Any ideas how to...
http://netstorage.unity3d.com/unity/ec70b008569d/Unity-5.1.0f3.torrent. This is sweet! Usual download speed is somehow slow, but via torrent I...
Seems to be related with (612215) Scripting: Fixed support for serializing array of generic types I've updated to 4.5.1p4 and it seems to work....
I've checked, but I don't see how they could be affected. No clue. CustomList<T>: public T[] buffer; internal int size = 0; int initialSize;...
More details... I found the exact class that gives me trouble, and it seems to be my BindList class. My MonoBehaviour has a reference to...
I'm having the same problem. Checked asset version and it's 4.5.1f3 (correct). I don't see where the problem can come from. @Graham Dunnett any...
1 week prototype of Watson, a CLI for Unity to ease your dev tasks. Focused on extensibility. Following Unity's way of extending Editor stuff....