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@fireside: Red is one of the colors I am using. I ended up doing this in Awake: instanceMaterial = renderer.sharedMaterial; and then...
@Senshi: I am sure the code reaches the conditionals, actually. These fragments are part of a larger script; other statements inside the...
I am attempting to change the color of a material on a prefab instance in order to reflect its state. I've attempted several methods. While...
Very good. Thanks.
Lots of good discussion and ideas here... The questions I have are these: How does Random.Range get seeded? Does Random.Range seed itself...
So...I've found a (partial?) solution to my problem. I am building to iOS. My original audio clips were imported from mp3. Originally, I had 3D...
I'm running into a similar issue. In Scene A, I am playing an mandated intro m4v file (nothing else), then loading Scene B. I have several...
Is this a joke in response to the resurrection of the "Degradation of the Forums" thread?
This is just a quick and dirty poll to you fellow Unity iPhone developers: is there an actual renewal process for my signing certificate or do I...
Time.deltaTime * splatFadeRate works as well, but I like your solution better. Sometimes the best thing to do is walk away for a spell. Thanks...
I have an splatter effect I am trying to implement when an enemy is killed with the following script: private var splatFadeRate : float = 0.33;...
I'm just goofy off at the moment. I have a cloth game object with a texture that I'm attempting to Lerp (while cloth's gravity check box is...
I always reference the GUI Scripting Guide when dealing with anything I'll be implementing in the OnGUI loop. I tend to use the Fixed Layout Mode...
I don't know if its necessary, but I picked up somewhere that its a good idea to manipulate Time.timeScale and Time.fixedDeltaTime together....
Thanks for clearing this up!
Thanks for the link, burnumd. switch(n) { case 1:; // <- note (only works in JS, not C#) case 2: /* Do This */ break; case 3:...
Does Unityscript really not allow for combining case clauses within the switch statement? Example: switch(n) { case 1: case 2: /* Do...
The above snippet of code works for initializing my enemies to loop a walk animation correctly, but I hadn't made the correct, corresponding...
I have since switched tasks from originally posting this problem, but I did notice some behavior that may help identify the problem. When all my...
One desperate *BUMP*