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Actually, some additional sleuthing and I found the issue - I had switched from the Diffuse shader to using the Transparent/Diffuse shader for...
Well, I mean, there's an issue with the depth that things are getting rendered at. The things that should be farthest back are being rendered up...
I just updated Unity to 4.2.0f4 and continued work on a current project of mine. The results were... interesting. Before: [attach] After:...
Ah, exactly what I was looking for. Thanks, sir, not sure how I missed that one! Edit: Hm. I think I clicked "Generate Sprites", and now every...
Hello, Martjin, Is there an Orthello example with Textsprites? I cannot get it to work, so I'm looking for a working example to compare to. All...
Hey, Martijn, Is there a resource somewhere that better explains how to properly use Orthello's PixelPerfect setting? I've got...
Yes, perfectly. Should work dandily. Thanks!
Hey, Martijn - haven't downloaded the new version yet, but the new OT.Sprite and OT.CreateSprite look wonderfully useful. (I assume you can cast...
There's a similar error when you try to toggle an OTObject's collidibility in a collision delegate, but it seems to lack an "isPlaying" check....
In the mean time, I've been building each piece of the sprite into a "frame" via TexturePacker, and then setting each individual sprite up as an...
I have some code that swaps the "flippedHorizontal" boolean on certain collisions. The code runs fine, but every time it swaps, it generates...
@Nomad - Orthello changes unity's default units from 'meters / unit' to 'pixels / unit'. If your block sprites are 64 pixels wide, it makes sense...
@Nomad72 I'm not sure what you're asking - position is a separate property from size. @Martijin / Wyrmtale When two sprites are at the same...
When you change the pivot value (Centered, Top, Bottom, etc) of a disabled sprite within the unity editor, the pivot point does not update, and,...
Hey, Martijn! Another day, another bug. Orthello Prototypes don't appear to obey the Pivot function. E.g., if you set the pivot of a Prototype...
That's good to hear! In the meantime, I have another question: Are FilledSprites supposed to have unique textures? (Image attribute) I have 2...
Does Orthello have any kind of support for Pixel Perfect collisions? Specifically, I did some tests with oddly shaped OTSprites that had...
I have a similar problem to this. (I *think*) Though I'm also having an issue where I can't set the starting frame index on OTAnimatingSprites....
Ha. I was just about to post my own question about this. Here's my code (though it's in C#), same issue. void Update () { if...
Finding Orthello incredibly helpful so far! (Except that trying to google for help invariably leads to shakespear. Heh. ) First, what's the...