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Slam Dunk Basketball 2 is now live on AppStore and Google Play! [IMG] Slam Dunk Basketball 2 celebrates everything sports are about; skills,...
We had some ideas about that in the beginning but gameplay became so horribly slow so sadly it took all the fun out of it. The game will be...
The Gameplay trailer for Slam Dunk Basketball 2 is live! [media] Are you guys excited? :) Contact Us www.visualdreams.se [IMG][IMG][IMG]
Slam Dunk Basketball 2 has now been sent in to Apple for review! If any reviewers are interested in promo codes contact me at david@visualdreams.se
Linkies Puzzle Rush Just hit Google Play for Free Trailer: [media] Try it yourself!
Today we finally get to show you the first trailer of Slam Dunk Basketball 2, hope you enjoy it! [media] Contact Us www.visualdreams.se...
We are working hard at the moment here at VisualDreams with Slam Dunk Basketball 2 and soon we will tell you everything there is to know about it....
This picture is taken ingame but we will post real gameplay pictures really soon :)
We are today proud to announce the sequel to our 2011 hit game with over 5 million downloads across all platforms! [IMG] With Slam Dunk...
Did anyone get this shader working for iOS? I am working on a scene right now where I have reflective water on the floor and want the cubbemapped...
You could combine spec and reflective into a single texture by putting Reflection in the R channel and spec in the G channel. You lose some...
Cool start, you should look at some sort of smooth camera though. The player will get a little dizzy with all the fast camera movements :)
The use of a PBL shader isn't really to make everything look that whole lot better but to make the artists pipeline easier and faster. Crysis,...
Awesome, I will absolutely be following this thread!
What kind of maps are you using? The examples I have seen seem to use, Albedo, NormalMap, Roughness, Substance and Ambient Occlusion. I know a...
Damn that snow shader is cool, does it work in the same way as the others with vertexblending? Just a question since it's something I have been...
No it is probably made in mental mill or some shader program like that. I'm just suprised that this hasn't been released with Unity 4 since nvidia...
Looks awesome, the water shader is really cool :D Can't wait to get this from the Asset Store
I posted a thread about Physically Based Shading that would be cool to try out. Technique used by CoD Black Ops 2....
That would be awesome, would really like to try this shading method to see how it is to work with for artists.