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So what is the proper way of replacing alpha test if you have no alpha test acceleration hardware and discard is expensive? I find it rather...
Nobody uses this? Come on, that's pretty useful if you want to break on a particular instance of a Script on a particular GameObject :)
Hello, Is there any place where all these shader compiler definitions are listed in the documentation? Kind of like the C# compiler definitions...
Hello, I'm accustomed to the conditional breakpoints in C++ and C# in Visual Studio but I can't seem to be able to set them while debugging my...
I have a use case for this ! (within the editor, I don't see why it should be used at runtime for now) I want to replace some textures on...
Great to hear ! I'm looking forward to publish our game directly in the browser. We've had some problems with our setup sometimes. Unfortunately...
Done ! http://fogbugz.unity3d.com/default.asp?435965_7ea230tuetchlf37 I trimmed down the attached project from 700MB to 300MB before submitting...
I tried to port my old student project to Unity 3.5 and after a lot of refactor, rewrite to be able to finally build the swf file, I got this :...
I remember FMOD Designer support in the 3.5 roadmap, any status update about this ? I didn't use Unity since 2.6, all these new features will...
Well, I did mention that... But the email clearly stated that there would be an invoice. Anyway, I will still try to get access to the SDK.
Unfortunately, this plugin relies on DirectX and thus can't work on Mac. Sorry, you'll have to head towards custom drivers for Mac.
Actually, the binaries on my website were Debug versions, not working on systems without Visual Studio 2008 installed. My mistake, it should be OK...
Thanks for the tip, I often forget to make the change in my projects. It's fixed now and available on my website (see signature).
Actually, it's just a bluetooth motion controller but also includes (apparently) a pressure sensor and maybe a temperature sensor. They were...
Well, it's pure in the sense that it works on Unity/Mono and of course it's not 100% "pure" CIL because it uses DirectX. It's just an interface...
Yes, Ani.Easing does not seem to work in C#. Any solution yet? UPDATE : props.Add("easing", typeof(Ani.Easing.Sinusoidal));
It seemed to work for me and for a friend as well. I'm glad that you managed to sort it out yourself. Thanks for the feedback!
Hello, We developed this for a project we are currently making in our school. I hope you will find it useful, it became a must for us mostly...
Actually, for my original problem, I would have done something like using the dynamic shadow map where there is no lightmap (ie. where the...