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Your LateUpdate function happens just before the frame gets rendered. In that function, you check for a collision, if there is one, you move the...
I haven't tested this but... Whether you have a collision or not, you change the value of distanceFromTarget after the collision check here:...
My final solution was to use Sublime Text 3 and make it the default editor for Unity with "Edit" -> "Preferences" -> "General" There's a Unity...
There's nothing wrong or unethical or non-creative about buying pre-made assets and using them as your player and npc's in your game. The real...
Where is that "use for development" check box? I don't see it in Unity's Player Settings, is it in XCode somewhere?
Can Scaleform for Unity3d export to Flash player?
This one to learn the basics of C#:...
Uber cool. Really great. Wow. Talk about community spirit! Thank you.
THANK YOU! Even with YEARS of experience there's always somebody ready to shout 'Noob!' You gotta wonder why someone would post something purely...
Use Leepo's Networking Tutorial. Easy as pie.
Yes, JC, this is exactly what I'm talking about! Do you have any links to tutorials which helped you get started? Some of my super-beginner...
I have taken the advice of people to NOT try to make an mmo until getting other experience, and now I have other experience! I've been using...
I've been on the other forum, the invite-only Unity forum. Why don't you just post there if you're frustrated. Haven't you guys gotten invites?
You need some resources. Here's the basics: gui scripting guide: http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html...
Look up Gui Skins. It's all in there. Drag and Drop. Pretty easy.
Right. There's two different ways to move things (or maybe more). if you use Transform.position, then Unity will just move the thing (camera,...
I just wrote something just like that: using UnityEngine; using System.Collections; public class Controller : MonoBehaviour...
Get this line out of the loop: startcolor = new Color[renders.Length]; It's re-declaring the variables each time. Declare the...
Thanks, Jaimi! It is tidier to have things encapsulated isn't it.
I have my player doing several things that each have their own animation, duration, limitations, such as: Reloading ( can move, can't shoot,...