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I'm signed in with the same login info for both the editor & asset store. I can't update assets because I get [Code 403] error. Even worse,...
what do you not understand about enabling a mesh renderer when a raycast hits it? did you actually read the original post that said it was...
OK... I decided to use a trigger to switch the property of the meshRender. still having the same issue with it showing only in the editor & not...
thanks will review
It's initially disabled & is enabled when a rayCast hits the gameObject. I can see it work in the editor but not in game mode. I'm using the same...
Truth is I had no idea how to search for a missing object until yesterday. I suppose I'm still confused as to parent/child relationships. The way...
this is the result for t:GUI_Input [ATTACH]
this is returned: pause UnityEngine.Debug:Log (object,UnityEngine.Object) GUI_Input:PauseGame () (at Assets/_06Scripts/GUI_Input.cs:38)...
sorry, here's the full script: using System; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using...
error: GUI_Input.PauseGame () (at Assets/_06Scripts/GUI_Input.cs:41) there's no other instance in the scene. PauseGame() is called in the...
I set up a canvas, "pauseCanvasBG" as a child of my in game GUI/HUD. Here's the code I'm working with: using System; using System.Collections;...
[ATTACH] I've baked light maps & have light probes- still nothing. It's only 8m away from target object. It's dark & it shouldn't be with an...
Yeah, that's not the problem (that's what I thought at first also). I've consulted with plugin developer- it's a Unity flaw.
Sure, [ATTACH] I don't know what's going on. I've the FBX set to read/write, no compression & other normal/tangent settings are set to import....
I'm using a procedurally generated mesh in my project. In the editor, it looks fine. [MEDIA] However, in runtime, the UV spacing is gone [MEDIA]...
Perfect, thank you so much!
I'm getting an error on line 65: txtSpeedometer.text = distanceTraveled.ToString("000"); The code: using System.Collections; using...
@chemicalcrux @lordofduct thanks for the protips!
Thanks @lordofduct, this is perfect. I'd have loved to use a single text field but it made the timer jerky with every digit change.
Here is the code I'm using: private void SetTimerText() { float minutes = Mathf.FloorToInt(raceTimer / 60); float...