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Doubtful. It only happens when I move certain directions and I can jump and land over and over and it still happens at the same angles.
I don't understand this game at all. What's the point of it? I can't really tell what I'm looking at and it took me a while to figure out how to...
Sorry it took so long but here's a printout of the vector during jerky movement: Movement vector =(-2.6, 0.0, -3.0) Movement vector...
I specifically asked them to raise the limit to 20megabytes in my feedback they asked for recently. Pretty sweet to seem them do it so quickly :)....
Managed Languages like C# and Java are definitely the future for applications and many could argue the present and not future. However for the...
I think this is some of your best work yet that I've seen you post. Good Job!
Yea when I get home tonight I'll put some print outs of the vector's that are causing it.
Tried that and it didn't help. I also tried making it so that no matter what speed he moved at that he was walking and it still did it. It only...
I would STRONGLY recommend against T2Di because it's very poorly optimized for the iphone and it's scripting performance is horrible. My last...
That's just silly. $83 for an iphone covers parts only. Not the shipping costs, distribution costs, advertisement costs, support costs, nor the...
USA Value system is FUBAR'd because of our protestant background and their prudery. It's ok to skin people alive, blow their heads off and other...
This would be a great sticky.
Tried it and it didn't help. BTW When I say jittery and amateurish I mean the character looks like he's moving on land during a 9.5 magnitude...
That won't help at all IMO. All they need to do is require applications to use the in-app purchases functionality instead of spamming the...
Well this happens both in unity and on the iphone. I thought it was just delay between unity remote and unity but since it happens on the iphone...
Yea here is the code in my FixedUpdate method: void FixedUpdate () { PlayerState newState = PlayerState.Idle; // if player action is...
Like many people say pick the language that's best. I can see the argument that the performance difference between C# and C++ is not worth the...
Absolutely. There is definitely a time and place for each language. I like C# when it's appropriate because it's a lot more productive than C++ in...
Sorry but that's just not true at all. C++ is significantly faster than C# even for beginner C++ programmers. C++ is significantly harder to...
This a big reason I will personally never own a Google Phone. Google's entire revenue stream is based upon collecting personal information and...