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I just bought and downloaded Tom's Terrain Tool but I can't find instructions for how to install it. I've looked in the downloaded file - it's a...
I've modeled a character for a Unity game I'm developing and I've made his hair with the hair particle system in Blender. I realize that the Unity...
So you mean that there's no way to get sqlite to work in a standalone build if you only have 2.6 Indie? I hope not.
The setRotationY function worked. Thank you! Now I need to figure out how to get this to work for the 3rd person controller
Figured it out! If I attach an ExplosionAdvanced.js script to the rocket prefabs I've assigned to the rocketlauncher, this will effectively bypass...
I have ported the rocketlauncher from the FPS tutorial into my own project in unity and have attached this to my First Person Controller object....
Thanks. I will give this a try. This solution won't work for a 3rd person controller, will it? Since I'm not using a mouse look script with Lerpz?...
I think so. Here's how I tried to apply the rotation from a script not directly tied to the player, but to a GameManager script that handles the...
I understand your response, and I've thought about doing something like that, I'm wondering how to use that approach without hours of rework. In...
I am building an RPG and for it I've made a set of character profile menus: Stats, Items, Equipment, Skills, etc. Currently, I have each menu gui...
Also, to clarify, I am aware that the 1st person controller will appear facing the direction it was left in inside the scene panel. My issue is...
When I transition from one scene to another, I have made my 1st person controller object spawn at a spawnpoint I've specified, but I'd like to...
Another Pro only feature. That makes sense. Thanks.
I used an fx/glass shader and I couldn't see the glass at all. I've taken the glass meshes out for now and I can't tell a difference. I guess I...
I have made a decent looking glass window material in blender and would like to know if I can somehow get that material to import into Unity....
Thanks. That worked. For some reason, I thought I didn't need to use a UV map for that, but I guess I really do.
I sure didn't. I will definitely give that a go. Thanks.
I have modeled the inside of an elevator in Blender and imported it into Unity. I created a material for different parts of it: one material with...
I got it working now. Turns out that I can select the back faces of boxes that form walls and reverse the faces, but some of the walls in this...
Thanks. I was afraid I'd have to do that.