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Changing the localposition of z to radius on every cube will result in a line of cubes at that z coordinate. You still need to use angles like...
It teleports to the target because of: transform.Translate(dir, Space.World); To make the object move with the walk speed you need to change...
To add a script to a gameobject: gameObject.AddComponent("ScriptName");...
it should be: target.GetComponent<PlayerHealth>();
For everything you want to add too the string you need a +-sign in-front of it. GuiText.text = "There are "+variable" ducks in the pond.";...
try this: http://wiki.unity3d.com/index.php/ArrayPrefs2
void ApplyDamage(float dmg){ hitPoints -= dmg; if (hitPoints>0){ networkView.RPC("SetHP", RPCMode.AllBuffered,...
No Problem, glad that I was able to help. :)
'if' is not a component from the script Health. You probably want to do something like this(if armor health are variables from the script...
thanks for the answer
Is it possible to make a script check a var from an other script by entering the var name in the inspector? Example: Inspector: Script...
Do your trees/mountains have colliders(box/mesh)? Also what you can do is when your bullet hits something it gets destroyed.
hmm... is the only advantage of UnityVS in comparison with normals VS: ? or are there more things that is of use, if you use c#?
There is no standard StringBuilder implemented in JavaScript . After searching in google I found this:...
With the code from above it couldn't find the string DataPath itself or it couldn't find the test.txt file? because if it cant find the test.txt:...
K i played around with your code and came up with this: protected FileInfo theSourceFile = null; protected StreamReader reader = null;...
so you want the first 5 lines of a file? or you want to display the text from the file like line1-5 then the next bunch of lines that will be...
have you put the animation on the same object as the code. In that case you dont even need the public Animation thing.
parseInt(nextLight.LIGHT01);
hey all, I'm trying to make a Inventory system. For now I have: using UnityEngine; using System.Collections; using System.Collections.Generic;...