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Fantastic, thanks so much!
Oh I think you're right, I misread that. I suppose what I really need is access to PxScene::setGravity which seems like it could apply to a...
I'm running into a tricky problem, one of our game mechanics requires simulating variable gravity direction in different regions of the main...
2021.3.11 with Addressables 1.19.19
I'm running into this issue as well in a variety of "props" addressables, and I suspect that its due to the built-in Standard shader being copied...
I recently started to explore Python for machine learning and discovered Jupyter Notebook, an excellent tool for interactive coding which allows...
This really is the key. I don't generally care about the source of the company's revenue, their approach to doing business, the types of customers...
Unity really poisoned the well with this one. They’ve chosen to drag the Unity brand and its reputation through the mud. To the management: how...
Just wanted to toss in my 2¢. I've been using Unity professionally, and almost exclusively, since 2008. I remember getting tech support directly...
I've worked around this, I replaced Unity Hub with the third-party Unity Hub Native. It launches instantly and does everything I need....
I'm experiencing super slow Unity Hub launch times on a MacBook M1 Max with macOS Monterey, 14 seconds from clicking the dock icon to displaying...
I'm able to reliably reproduce this issue in Unity 2021.3.2f1 on both a M1 MacBook Pro and Intel iMac running macOS Monterey. This issue has been...
This seems to be at least partially OS version related, I've reproduced the bug on macOS Monterey on my Intel Mac. Here's a comparison of Fixed...
Thanks, that graph looks good. I just confirmed on my Windows desktop - both Dynamic Update and Fixed Update work. I also tested a 2015 MacBook...
So there's a new twist - this bug isn't deterministic. Here's the output after reopening the project: [ATTACH] It's also worth noting that in...
Thanks @dmytro_at_unity, I’ve attached a small sample project. Running TestScene will display a blue line for GetAxis(“Mouse X”) and a yellow line...
I updated to Input System 1.3.0 and Fixed Update mode seems much worse. Mouse.current.delta is essentially random noise. [ATTACH] For reference,...
I'm having trouble getting smooth and accurate mouse delta values from Input System 1.2.0 in Unity 2021.2.7f1 on macOS Monterey (Windows and older...
You're welcome! I see that the Oculus developer docs now explicitly indicate to use API level 23 in Unity. They must have changed this recently...
The solution was to downgrade from Android API level 25 to 23 which applies both v1 and v2 signing. We had previously been using level 25 in Unity...