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Awesome, well, definitely keep me posted. I'll need this functionality to define fog clearings for indoor areas and such on a map. As far as the...
Hi Thrawn75 Would it be possible to define multiple void areas, so as to create essentially pockets of fog clearings within a map? Ideally it...
Looks like the Black Friday coupon code isn't working at the moment. Is the offer still up? Interested for sure!
Yes. Using other games assets without their permission is illegal, immoral, and looked down upon by all. Either learn how to do it yourself,...
I'm actually very curious to know how games with the "unity personal" splash screen are received in Steam. I would predict, not too well. I...
I think it's a sad state of affairs when joke games make more money than "real games" (define how you want) on Steam a lot of times. I don't mind...
Hey Mister D, any chance you'll be including 3rd person animations? They would be really useful as they'd need to match with the weapon animations...
Honestly sick of this trend where everyone spews out garbage in the hopes of making some money. Can't wait until they move on to the next "green...
Ok I really dig the weapons and animations so I'll make a few suggestions: A hunting rifle of some sort or carbine without a scope A double...
Question, can these guns be used without the hand models? We don't use standard FPS hands in my project, all IK driven so the actual player...
Seeing as this thread is for Candela, nobody should be closing it due to some other announcement timer on their site. I'm personally happy to...
I'm still watching this asset and hoping it eventually becomes compatible with default Unity terrain painting system or at least designating a...
Considering other developers are submitting updates and having them on the asset store within a week or less, I'm inclined to believe Livenda is...
+1 from me. Also namespaces. Every asset on the store that uses scripts should be forced to use a namespace IMHO. There are many times where I...
I think a tutorial video on how it works might be beneficial. I am still sort of unsure as to what it entails to be able to paint grass using this...
Watching this. Would love to see a bit better integration with Unity Terrain (as horrid as it may currently be) since we use Terrain Composer to...
Why answer this over email? I'm interested in the answer and I'm sure others are as well. Performance is very important and if this asset doesn't...
I'm curious how we can apply particles per fragment that would follow each fragment. Is this currently possible with the current version of...
I personally like the look of your assets but sadly the style doesn't fit my needs. Generally speaking I now stay away from Characters in terms of...
I think part of the problem is that while we understand that in theory the code is behaving as it should (crossfading) the whole point of using...