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That´s what I´ve got after two days working on this creature =) Concept art by Lyle Moore. [ATTACH]
New texturing study based on Christopher Parent photogrammetry scan. [MEDIA]
Studying 3d modelling and texturing =) Here´s a zbrush + substance painter work. [MEDIA]
This is UMA #1 problem, but sadly also the hardest one to solve. Being open source, UMA received more than 500 commits in those last two years but...
If the vertices on junction areas are being separated when the avatar is being animated, chances are that the weight values are not identical.
Argh! Sorry guys, I *might* start working for a big company again and I'm concerned this will delay what I've been planning for UMA, similar to...
Hi there! Please check here: https://github.com/huika/UMA/issues/29 and here in case you're using maya:...
This picture is not from Unite, it was from SBGames (they are happening in sequence, the same week and at the same place), but Unite vibe was the...
UMA can look as realistic and use as many complex shaders as any "standard" character, the biggest barrier UMA has right now is an outdated...
I've showed your project on my UMA presentation at Unite Brasil =) Sadly Unite Brasil presentations were not being recorded, but I'll try to...
Hi there, You're free to integrate and use the challenger hair shader with UMA, there's no restriction on what shader / hair technique is used...
Hi there! From those images, looks like an issue with the reflection probes. if the loaded scene have a reflective object, does it's reflection...
I´ll probably only be able to get back to those after Unite =) but at least I´ll be back with a couple of good news as well.
This was the issue: https://github.com/huika/UMA/issues/14 I´ve updated the wiki to cover the solution. It´s a workflow change for Maya, so it...
Lol! Eli and I were talking exactly about this concept a couple weeks ago =) The big difference is that we wanted to get rid of the string that...
Yep, I´ve been having a headache figuring out some stuff from Maya biding/skinning that was generating errors with UMA. Problem solved and wiki /...
I´m curious about your approach on that. From what you´ve told briefly it sounded really promissing. Cheers
Hi there! Looks like the material you´re applying on the avatars don´t uses normal maps. You´re having the same issue on the example scenes? Be...
Thanks a lot @Mikael H =)
Hi there everyone! =) I´ll be doing a presentation about UMA at Unite Brazil 2015, this November 10th. If you´re developing something using UMA,...