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Hi dogmachris, I'm really looking forward to the upcoming new version, because of a specific problem I got right now - actually the same as...
I just did a quick search: A custom build script (static method) could actually perform the build for you during nightly builds. During that build...
I actually found a solution! Do not rely on the GI cache and "Auto Generate" option. It seems like Unity has some serious issues loading the...
Have you been able to achieve any progress? No progress from my side, tried several things, but didn't find any fix so far...
Same here. I have a fairly big scene (using realtime GI only) which always takes a while to build, but witin the editor it always finishes the GI...
Time is running by and so the first major update went online yesterday. It's not just fixes or some changes, but a whole lot of features! New...
[IMG] Wasps! drops you into a house’s backyard and has you defend yourself against numerous wasps approaching you. Use gardening tools, toys and...
Why that? If only a text should be displayed than there is no need to use different gameObjects. @Sylvir I guess you are only seeing the last...
Remember that some values are passed by reference, others by value. Thus there are differences on how to handle these values. Have a look at...
Please use code tags to wrap your code and make it readable. Here's an explanation on how to do that:...
Hard to tell without any code. However the idea should be to have a public variable on your script. When instantiating the sphere get a reference...
GameController gameControllerTypeComponent = GetComponent<GameController>() returns an object of type GameController. Assigning it to a variable...
In case you don't want to stop execution but only want to show and error you can use Debug.LogError. Depends on what you want to do and where you...
System.Runtime.InteropServices is usually used for totally different kind of operations. I honestly would not use it for replacing LINQ. And don't...
Don't use the default LINQ if you plan to publish an iOS build. Methods like OrderBy and alike may produce AOT/JIT errors. Use UniLinq instead:...
You can basically save any data to Application.persistentDataPath using the usual I/O classes provided. I myself use a combination of Easy Save...
I was trying to build my game on MacOS for quite a while now, tried several things including deleting library and so on and so forth, but still,...
.Net has some built-in functionality you could use as well, which is located in the System namespace....
Doesn't look like you are actually referencing the corresponding namespace. using UnityEngine; using System.Collections.Generic Not sure which...
BallTransform = GameObject.FindGameObjectsWithTag("Ball"); FindGameObjectsWithTag returns a GameObject, however your variable is of type...