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It looks like this might be doing the trick: var angle = 0.0; angle = Mathf.Atan2(hit.point.y-object.transform.position.y,...
I want to be able to tap somewhere on a circle and calculate the angle of that tap in relation to the circle's center (using a sphere collider)....
This looks useful. Just bought it. Hope to try it out soon!
My Mac App store submission was rejected due to a naming issue and after looking around some it appears that to get the issue fixed I am going to...
OK. I'll keep working at it to see what works best.
Yes, in Update(). I didn't check the framerate. With it in Update() any touches should get detected shouldn't they?
I submitted an app to Apple with this issue in the splash screen. The app was accepted so at least it is not preventing apps from getting on the...
I am having a lot of trouble getting touches to be consistent on iOS. This code works about %90 of the time. The rest of the time the touch is...
I see, thanks. So Unity no longer supports pre-Intel Macs, then?
I've read about Intel vs. Universal build options but I don't see that option in the Unity build settings, only Mac OS X. Is that option gone? How...
Is there a playable demo of the scene?
I have now tested this on an iPad and get the same results. How can I get the animations to perform the same on a Mac or an iOS device? Right now...
I have a lot of animations in my project. They were made in the Unity animation editor and they are fairly simple animations moving a couple of...
There's the CopyTransform Script on the wiki - "Copies the local transform of the selected game instance in the scene and then pastes it into...
When I change the (pre-Shuriken) particle emitter max energy the items which are visible behind the particles and in front of the particles change...