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I don't know how my brain completely missed that Forum link your website, I feel a fool now. LOL Thankyou very much for the info and the new...
I wish there was an easy way to search this thread for this info, but anyway... Is there a recommended way to pass or share variables between...
Thanks for pointing these out. The "PrefabUtility.DisconnectPrefabInstance" could work, but I would prefer not to have it detached so it can...
Trying to bring more attention to this. I ran into an instance where this would be most helpful. Some sort of [PrefabIgnore] meta on a variable...
Has this been tested to work on Mobile platforms yet? I am extremely interested if so.
Any new info or possible release dates on this? I am extremely excited to get my hands on it. It would fit soooo well in my current project.
Awesome kit, I am loving it!
Beautiful. I love it and yes this belongs on the Asset Store.
So excited for this. I am loving UniTile and this has really got me drooling.
So my prefabs are being created now from the tiles. But, how does everyone go about associating the prefabs that are created, to the displayed...
Picked up UniTile the other day and am loving it thus far! One major question I have though is the workflow with prefabs. Currently I am...
Very cool, I love the much more rapid work-flow.
Forget what I posted, I located it on the Asset Store. Thank you for an awesome product!
Up in the Asset Store now is a basic 5 color GUI Skin pack for $10. Mix and match to your hearts desire or use this as a basis for your own...
He has medieval bridges in another pack on the site. I love dexsoft :)
http://unity3d.com/support/documentation/Components/net-NetworkLevelLoad.html Start from the docs :)
Really looking forward to this. It looks to give a lot more control that I am looking for over Playmaker.
What is the recommended process for testing a 30 day trial of Unity Android Pro. Currently I have a Unity Pro license, but I wish to test out...
Anytime I try to access a member of a NetworkPlayer object on my server for any client, Unity or the game executable hard crashes. Just curious if...
The water shader I made with this awesome tool. Please make sure to watch it at 720p and expanded, if not fullscreen. It is a little hard to see...