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Hello Ippokritis, Do you know if the UV's generated for light mapping are preserved once you batch your scene? I have tried to go ahead and...
My colleague found the solution. There is a button on the upper right corner of the UI that allows you to switch between pivot or center. This...
Anyone?
I am using Unity pro 3.5 4f1. I did not have this problem with the earlier versions.
Here is the problem. When I parent an object under another object in the Hierarchy, the parent object has its pivot location moved in between...
Ippokratis, thank you for your patience. I know you are trying your best and we all appreciate your efforts. I am glad you understand the issue....
As promessed, here is a video demonstrating the ippokratis toon shader. The camera stands still and the objects are rotated. Notice how the...
One light source sounds great! Bounce light can be faked by artistically handling the shadow area.
Hello David, I agree with you. Note that the shading texture works very well at faking lights a long as the camera doesn't move relative to the...
Ippokratis, smoothing normals will have absolutely no effect over the issue I have illustrated in my previous video. That is because smoothing...
His shader is unlit, which means that the light in the scene I have uploaded has no effect on his shader. The way I am getting the cube on the...
Thank you David, sorry about that, it's public now.
Thanks for your kind words, unfortunately I am afraid you haven't quite understood the issue. This has nothing to do with "artistic vision" but...
Thanks for your prompt responses Ippokratis, My team and I are working on a title that calls for a degree of flexibility regarding the shading...
I've attached a quick sketch to try and clarify. Would you mind taking a look at it and see if it makes sense?
Greetings, I am now trying out your toon shader. It does indeed look good. My only concern is that you seem to be taking into consideration the...