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Hey @funkyCoty Once again a great asset! Do you have any idea why I'm not seeing a difference in performance? I'm using 50000 cubes and am...
The bug is now "In Progress" - nice: https://issuetracker.unity3d.com/issues/ios-screen-dot-safearea-is-incorrectly-updated-when-rotating-the-device
Thanks for that!
Same here
Hi I actually I wanted the Button to always say Back. So I setup the button label as: "BACK <style=UI/Submit>" which will show me the icon next...
Hi I'm developing for Consoles and Mobile, so when using a Gamepad I would like my Buttons to say: "BACK (Image of Back Button)" and on Touch...
@rumorgames done
I hope Apple with approve it :confused:
Yeah it also blows my mind. I'm also surprised there's not more people reporting this. Anyway my tested workaround for 2022.3.4f1 is to set the...
Also having this issue with an iPhone 11. Screen.safeArea reports correctly if the app starts in landscape first. But if it starts in portrait,...
great, 2022.3.3f1 worked. Thanks!
Any news on this? I'm having the same issue. Thanks
Any thoughts on this? Thanks.
Hey this asset is really great. I have a question though. I have one Prefab which I instantiate with multiple scales between 1-500 Units. However...
I did get it approved after writing to them and giving some more details, that was a good experience with customer support.
Great, thanks for the quick solution. It all works perfectly now. Made my day a lot better!
Hi I have a Better Axis Aligned Layout Group with a Landscape and Portrait Setting like so: [ATTACH] This works great in the Editor/Device...
Are you running it in the editor? If yes, then that is not supported, you need to compile and try it on an iOS or Android device.
Also removing the Unity Mediation package through the Package Manager didn't completely remove it, had to search for some files and also removed...
Yeah, it's gotten all really convoluted, perhaps one of these tips helps you: On Android I just use: select "use custom Gradle" select "use...