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Many many thanks to all. So to sum up the new points: "Screenshots are crap." Is it the text crap or is it deeper than that? Text I can redo...
How about s story like this: The Bees have stolen Babies candy and are keeping it for themselves! They've broken it into a million pieces ad...
Wow! Thanks everyone! I've stopped crying and am going to take a good hard look at how I'm presenting it and to whom. Redo art: only if people...
Howdy folks. I've released my iOS game to the masses in July and since then have made something like $50 from it. I felt that we made a...
[Solved] make sure there isn't a space after the last value and "-all_load" After making these changes I cannot create an Archive in xcode4....
Hi Prime, thanks for your time. I've made a free copy of my game where I've stripped out all of the scripts I've written to use your plug in....
For anyone following my saga with Game Center I just learned a valuable lesson. Case (upper or lower) in achievement ID's matter. Make sure you...
This may be a silly question but is there a need for a "Debug" build with the new 4.0.2 xcode when using the gamecenter plugin? The only similar...
Just submitted that bug to apple btw requesting their logs as to why I can't report achievements: Bug ID# 9596245.
Not building for the simulator but the files were not exe's. Took three tries of chmod/unity build/xcode build with varying errors but eventually...
If you mean in the Unity player settings, I've tried SDK Version / "iOS 4.2" and "iOS latest (since 4.4)" which both come up with 43 errors...
I killed the thread!?!?
I am using a debug build and this is what my Itunes connect looks like, it looks okay to me. Image attached. I do not have a leaderboard. I...
Oh! I was under the impression that I needed to have one in one level for everything to work. But, maybe I should have figured it out as I never...
Hi again Prime. I have a prefab of your GameCenterEventListener in my splashscreen scene which is my first scene. I'm able to check to see...
Did you ever figure this out? I think I could use it. :(
I reset the project/ "quality" defaults but that didn't fix it. Unchecking the static batching option in project/ player did the trick though.
How do I capture the returned string and print it? if reportAchievementFailed(string : "fail message") debug.log ("FAIL and " + "fail message")
Or if you prefer we can continue in here... Sorry to be insistent but I've got a deadline this Friday and I really don't want to tell Apple that...
Prime. my email is gud_ale@yahoo.com. Can you email me please as I feel like I'm filing up this forum with needless posts.