A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yeah I see the same problem when iterating (hosting on firebase), assuming you see a stackoverflow error on wasm init when loading. I can repro...
A few notes for anyone who every finds this post and tries anything similar to this... Making lots of PolygonCollider2Ds is amazingly fast... but...
Thanks for the detailed response Melv. Sorry I'm the first to request this, but the good news is that with our target spec (high end-ish),...
Unity lets you create really complex shapes and use them efficiently, especially with PhysicsShapeGroup2D, but if you want to RayCast against a 2D...
Thanks for the quick reply... in repro-ing this with a clean project so I can send the manifest to you as an easy repro, it looks like NGI 1.7.0...
I'd like to use NGO 1.7.1 (or any other version, but that's the only version shown by default) with Unity Transport 2.x, because WebGL is an...
The recent email, subject "Expiring soon - your free month of Muse" appeared to auto-convert to a paid subscription after 30 days if you didn't...
Unity WebGL remains fairly crippled because the browser is still crippled. You're not going to be able to load something modern like 6Gb of assets...
Aync/Await absolutely works with WebGL, it's System.Threading that doesn't. Also, the new 2023.1 "Awaitables" (so await Awaitable<T> rather than...
This is a spectacularly annoying question to google, so hopefully the following helps you and others. If any experts feel I summarized this wrong,...
Not a lot to share. Write your own AssetBundle build system using SBP. Host the resulting bundles. Download and Load them using UnityWebRequest....
Oh, thanks. I didn't look in detail at the time (had already rewritten a function to use native Mallocs and C++), but took another look now...
Out of interest did you ever update this for Unity after 2020 (specifically 2021.3)? A lot of the documentation e.g. on JacksonDunstan, and even...
We can reproduce this by calling DownloadDependenciesAsync() with autorelease=true followed by trying to instantiate the same bundle immediately...
Great, thank you, and sorry for the slightly frustrated tone of my post. I've got an inspector script that does this for now.
OK I'm convinced handling this as a managed feature is a bad idea. I do think all native containers and systems that operate on them...
@JoshPeterson is there any consideration for adding .NET's gcAllowVeryLargeObjects? There are a lot of people now using Unity for "serious games"...
It's 3 years later. As far as I can see, this still isn't possible. Sure, I can write an inspector script, but given that argument I can script...
Request no longer necessary. Abandoned addressables for the case of storing large volumes of updatable content with simple, fixed schemas. Even if...
I'm honestly in the middle of ditching addressables for 99.99% (by byte volume) of our updatable content, and going back to manually handling...