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@Recon03 I'm using one camera, with several virtual cameras I switch between, the issue is that I need to preserve the forward momentum from the...
@KeithBrown Thanks for the advice! Will check out that solution. My next problem is related to the camera vs input processing, I'm trying to make...
Hey! Thanks for all the answers they really are helpful. My new problem is BasicMeleeAttack, so with many motions I've just made my own,...
@Subliminum Great suggestion, thanks! Now I'm good. Has anybody had experience writing their own motions and integrating them with the rest of...
More questions! So I have finishing moves in my game, I have a specific animation & phase for this in both the player and the enemy, when I...
Thanks for the help @TeagansDad! I've followed along with the YT tutorials and have finishing moves set-up by using a pre-attack call to change...
Awesome, I'll give it a go to add it back in. I'm actually starting to understand this stuff! One thing that would be great, is there an example...
More questions but does anybody have any documentation on setting up Dodge? There don't seem to be any examples or documentation and when I add it...
That makes sense, but how would I actually achieve that, setting up the animation event that's all fine, but how do I interrupt the current motion...
While I'm asking questions, is there any support for/plans related to characters syncing with one another, so say an execution attack with the...
That was immensely helpful! So I was actually setting things up correctly but the problem was in duplicating the BasicMeleeAttack and renaming it...
Great! Thanks for the detailed response, it's appreciated. I'm also having an issue with extending the combo system, I wrote this question on...
Quick question I'm a little confused about how Sword Core works. So my understanding is that putting Basic Attack Profiles on the sword makes...
So I just bought this asset, seems solid but I'm confused about something. In my project I have a ton of fences, but I don't want to finalize...
Does this plug-in allow you to build an Xcode project while running on Windows?
Hi there Darkcoder, Bought this in the madness sale and it seems great so far!, I'm looking at putting a character controller inside your ship...
Thread Necromancy! The game is out, it's on Ouya, here's the trailer! http://youtu.be/b4Gq_anJZrU
New screenshot, art is becoming more final these days: [IMG]
A more detailed thread will be posted in the collaboration forum when the mods get around to it but in the meantime if anybody is interested in...
Hi all, Anybody with an Ouya devkit manage to implement their InputManager class? I don't really understand how it works and a really simple...