Unity Community |

Showing Results 1 to 25 of 92 results for Type: Posts; User: Jean Fabre
Search took 0.06 seconds.
Hi,
So it's sorted right? from the video it seems to perform now? the thing to look for is stiffening the joints ( less shaky), and for this you should look for two thing, increase the physics...
Hi,
Have you applied enough strengths to your configurable joints? also have you increased the physics "solver iteration count" settings, mine is set to 40, try this, cause it does stiffen your...
Hi Imamizer,
Yes, I am using a combination velocity and position control in my excavator but I think it's for a different problem then yours. Could you pm me a video of that behavior, I might be...
Hi,
The whole api is covered therefore you can get and set all the animator "parameters" you want ( if that's what you mean by "input to call states"). There are already two scenes ported from...
Hi,
Totally sold by your description, just bought it, can't wait to work with it. I will also port this to playmaker with a set of actions, this will be really helpful,
thanks for this...
Hello Viktor,
Ok, I made a working sample of a pincer, using only configurable joints. There is only one side, but basically, you apply the same concept on your rig for both sides. I created the...
Hi Victor,
Thanks :)
there is a sample available on this thread, let me give you a direct link to the post itself: configurable joint sample
With this, it will give you a very good...
Hi Puppeteer and Wolfos,
I have seem now more intellogent control like you don't control each arm individually but more the direction of the bucket, it's getting more and more like industrial...
Nice one! congrats on making it happen :) I need to allocate time and play around with this ground digging!
Is a CAVE system not more appropriate than 24 display? pm me, I know people that...
Hi Thibault,
You are definitely welcome to post here :)
I am glad my thread was useful to you, that's indeed also coming from a perspective of sharing back all the things I learn thanks to the...
Hi,
Unfortunatly this barbershop solution is clipping the texture, which means that I can not compose it and thus making it not possible to create an effect that will take into account the...
Thanks a lot for these link, Unikron, I am very impressed and really pleased about these!
have a great day!
Jean
Thanks Eric for your clarifications, I should have guessed about the download link :)
The Playmaker actions I created start to pick up interest and get a larger user base every day, thanks for...
Hi,
I have two request, maybe it's been covered, but I could not find anything, so here we go:
1: In many cases, it's important to be able to show a texture within a 2d toolkit element that is...
Hi,
How can I get an update, when I bought it from your website? I used the contact form on your website, but did not get a reply,
thanks,
Jean
hi,
I see, my mistake, I was reading GetTweenersByGameObject() in my mind. I get it to work now, thanks!
bye,
Jean
Hi,
quick question about GetTweenersByTarget()
I can't get it to return anything... I am confused.
I do have a tween component with one tween ( a simple rotation tween) on that...
work like a charm Spectre9000, thanks!
Hi Everyone,
I am very honoured to show you what a student did with my excavator and CAVE. He contacted me some time ago to experiment with my excavator and his CAVE set up at Uni and here is the...
Hello Daniele,
Not too sure how GetTweenersByTarget is supposed to work. What object reference do you expect ? if I have a reference to a gameObject, this doesn't seem to work.
bye,
Jean
Hi Jim,
you do not need hinge, it's simply a "secondary" type of animation. For this I have a simple script that I share few post earlier on that thread, you can download it here:
...
Hi,
yes, I found out about the fact that PlugColor is internal, I am really not sure about what's going on there... I'll forward to Hutongs developer, maybe he'll be able to have more insight,...
Hello,
I progressed well with HOTween integration with playmaker, but I am having an issue as I test color tweening.
The red and alpha channel are simply ignored... how odd?! so I though, ok...
Thanks Daniele, it's all working, thanks!
now quick question, the only thing I can see to track the tween or sequence progress is WaitForCompletion method. Is there a way to access the tweener...
Hey! excellent
then I'll be able to finish PlayMaker integration of HOTween for users to control their tweens conveniently.
thanks for your hard work,
Bye,
Jean