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Showing Results 1 to 25 of 103 results for Type: Posts; User: jemast
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Mac App Store Toolset - OS X packaging made easy

Hello yuri,

Glad you figured it out! Indeed the entire process is quite complex...

About your requests, I'm not sure we can come up with a solution to auto-generate the receipt. As you...

05:19 AM
Need Help! Can't fix this Null error.

[Mistake] Also, Random.Range min and max values are both inclusive, which means you need to pass spawnSpots.Length - 1 as the max value or you could get an out of bounds exception (or whatever C#...

02:27 PM
Children's Playground

Yes that's right, we did release on Windows with Intel App Store (which tanked and was closed recently). We're looking into Windows Store, we just need to clear some time and it requires some...

01:10 PM
Mac App Store Toolset - OS X packaging made easy

Does the other Mac have the profile correctly installed? You can quickly check this in System Preferences > Profiles (if that's a development profile).

Otherwise, you can check Mac OS Console...

07:19 AM
Amplify Texture 2 - Development Showcase

This is looking really great, congratulations on the hard work!

We've been looking with interest virtual texturing solutions lately and your product looks really well done and well integrated with...

01:05 PM
Mac App Store Toolset - OS X packaging made easy

I'm unsure how Mac App Store Toolset could help on that hand, though I just wanted to let you know I'm working on this update that will ensure that our plugin will operate after Prime31's...

08:50 AM
Mac App Store Toolset - OS X packaging made easy

Hello yuri,

I'm unsure about IAP as I'm not really familiar with them, though we've just been made aware of possible inconsistencies with other plugins that implement functionnalities that need...

12:43 PM
Mac App Store Toolset - OS X packaging made easy

Actually thanks for pointing that out, that's something we haven't properly documented. Indeed the plugin works with the PostProcessBuildPlayer file.

Other plugins in your project may use this...

11:19 AM
Fast Platform Switch - One button, no-nonsense ultimate time-saver!

Hello,

We don't do a lot of promo bumps but we're having a really cool update coming through with experimental support for hard links. If you're unfamiliar with what hard links are, it means that...

01:58 PM
Why Unity 5.0 is STILL a good deal

This sounds like a really cool feature. :lol:

12:22 PM
Mac App Store Toolset - OS X packaging made easy

Hello yuri,

First off sorry I couldn't get back to you earlier.

Your issue with multiple Xcode seem indeed quite tricky. In Mac App Store Toolset settings you can set the path to a custom Xcode...

10:58 AM
Mac App Store Toolset - OS X packaging made easy

@yuri

Hello again,

Sorry for the delay. I finally got the chance to conduct some advanced tests. We used user feedback on Game Center development thus the back-and-forth changes regarding this...

12:56 AM
Mac App Store Toolset - OS X packaging made easy

I'll have to do some testing to check for potential pitfalls. I'll try to do it in a few hours but I may have to make you wait until tomorrow morning (CET time), so 12h max.

Thanks for your...

10:50 AM
Mac App Store Toolset - OS X packaging made easy

Can you confirm that (following your pattern):

Your bundle identifier (in shared settings) is: com.sdsd.ssd
Your application identifier (under entitlements) is: 345435435.com.sdsd.ssd

Network...

09:47 AM
Mac App Store Toolset - OS X packaging made easy

The issue is that you are using Developer ID certificates. They're not intended for Mac App Store development/distribution and can't be used for testing Mac App Store features in development sandbox....

08:49 AM
Mac App Store Toolset - OS X packaging made easy

Hello yuri,

We made a mistake with Game Center in version 1.9.5 where we removed the Game Center entitlement as we thought it was deprecated (it crashes your app during development).

We have...

05:22 AM
Mac App Store Toolset - OS X packaging made easy

Hello Avinash,

Thanks for reaching us. I've got back to you via e-mail. The issue is that you already have a PostprocessBuildPlayer file that is not using Perl scripting (could be Python or...

08:13 AM
Fast Platform Switch - One button, no-nonsense ultimate time-saver!

You don't actually need to use any version control mechanism. It just needs to be enabled in Unity: by default we'll enable .meta files which generate a .meta file for each of your asset in the...

05:32 AM
Fast Platform Switch - One button, no-nonsense ultimate time-saver!

Hello and thanks for your interest.

We haven't received any contact regarding issues since v1.1 and we have no pending bugfixes so we're quite confident about the reliability of current version.
...

05:12 AM
Mac App Store Toolset - OS X packaging made easy

For reference and users seeing this post, I may add that the issue pointed out by gegagome is that at the moment we don't distinguish certificates functionalities and simply present you with all your...

02:04 AM
Mac App Store Toolset - OS X packaging made easy

In which case nothing seems to work fine as Unity generates the .app package. Sorry you're getting trouble, we'll find a solution.

Could you go to the plugin Settings panel and enable the "Verbose...

12:16 AM
Fast Platform Switch - One button, no-nonsense ultimate time-saver!

We're bumping this because we've detected and fixed several critical issues in the current version and have submitted v1.1 to the Asset Store. If you have bought this asset or plan on buying it,...

12:47 PM
Fast Platform Switch - One button, no-nonsense ultimate time-saver!

Be sure to let us know how it goes! We've done a lot of testing and using it in our projects with great results but we're eager to get feedback on how to make this a breeze to use.

12:21 AM
Fast Platform Switch - One button, no-nonsense ultimate time-saver!

We're now live on the Asset Store: http://u3d.as/5zK

We're also actively looking at making this extension even faster using new caching mechanisms!

12:38 PM
WinStore/C++ crash on level load: "vector subscript out of range"

Hello again,

I'm having an issue with Windows Store this time with C++ builds on level load where I get a systematic crash on a specific level load. I've included the stack trace below, inspecting...

09:16 AM
 
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