Showing Results 1 to 25 of 500 results for Type: Posts; User: Crazy Robot
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So I needed to change about 100 or so GameObjects in my scenes to different unique names.
Oh, I see, you have to signup on your website. Ok, so what about updates if I buy via your website instead of the Asset Store?
The Asset Store still has it at full price.
Are you accessing iCloud? If so, is your App ID for your app have iCloud enabled? Does your Distribution Provision Profile list iCloud under Enabled Services? Is iCloud setup correctly in xCode?
Unreal's physics seems much more realistic then Unity 4. With the new Unity 5 physic update is it close to the realism of Unreal 4?
With the low cost of Unreal, it's VERY tempting.
So, no fix for this issue in 4.3.3?
I've been holding off upgrading to OS X Maverick to see if there are any major issues. I've been searching the forums and google, but can't find a good answer.
Has anyone had major issues with...
Hmm.. I'm not sure what your setup is. What do you want to set the origin transform as? if you leave it blank it will not work, you need a transform assigned to it.
Can you explain your setup...
I've learned long ago to NEVER upgrade your OS while a project is still in development, even if everyone reports no bugs.
I won't even upgrade Unity without a way to revert while a project is...
Why isn't the one on your archive website the latest?
Is this what you're looking for (at the bottom of the page)?
LOL... I don't have any assets on the store, and I don't plan on it any time soon, so I don't have a dog in this fight, but I just have to say. As a customer, I've tried to contact this "Catylin" you...
We made a little app that gives tasks to do to be kind to others, things like mow an elderly persons lawn, volunteer at a soup kitchen, things like that. Not very successful at all, but it was fun to...
The best solution I found was to use only one camera by putting the weapons under the main camera and remove the weapons camera then make the weapons retract (hide) when getting close to an object....
Thanks for the replay,
It speeds up with the component folded (I don't have animation physics on).
The models are about 7000 polys BUT: the models have LODs on them (High, Med. Low, and...
That fixed my issue, thanks.
I've noticed a really huge performance hit when I have more then a few characters in my scene, even if they are not active, my scene runs about 5 fps. I've...
I want to destroy the dismembered body part a few seconds after a dismember action. I see that it becomes a new object, how can I destroy it?
I use Time Machine and Crash Plan (off site) together. If my Time Machine drive fails or my computer explodes (from all the awesome games I'm making) I will always have a backup on the Crash Plan...
Or you can import just the object into unity and attach a rigidbody and colder then.
I use C4d as well, Im pretty sure the rigidbody and collider don't import into unity.
You have to use the animation time line in c4d and make key frames. Then import the animation in to unity.
I'm having the same issue.
My weapons are in a "Weapons" layer, my world objects are in "default", I have a directional light with it's culling mask set to both "default" and "weapons".
I just bought this asset and I need a bit of help setting it up.
I have a NPC navagent that is on a terrain. The NPC also has capsule colliders on it's legs and arms.
The NPC's layer...
I used a different model and it's doing the same thing as the first model, it's seems to always be in the Left Shoulder.
I've been using the your test scene. What other options can I try?