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do you use 4.3.1f1 ?
can you try this;
first click play on unity
then attach process on MD
is there any sample that using mecanim with this pathfinding?
do you plan to make it work with 2d colliders?
don't miss this sale.
you can use this substance package with Fuse, Modo and Unity. they are %50 off now.
Model is generated by Mixamo Fuse. Rigged my Modo/ACS. Animated by Unity Mecanim using Unity Raw Mocap animations.
i know it is discontinued and i read the blog at the first day it is published. but i cannot understand reasons :-) blog says Adobe cancelled something but i could not find it. i wonder what exactly...
how can i make circle collider 2D with it?
Edit: also it removes physics material on each commit. i used polygon collider.
limitations item 2
2D Toolkit UI currently only works with Unity 3D colliders. This will change in a future version.
i select 2d physics on sprite collection settings but cannot see 2d collider...
how can i lock one axis on 2d physics? in 3d physics it was possible to lock position and rotation axis.
2d physics bounce threshold is fixed 1.0. take care of your velocity. if it is not enough change your pixel per meter value.
i did this with Flash export;
i could not use most of assets that i have. they are not compatible with Flash export. i believe Flash owner count is higher that html...
i get these errors on my machine that uses proxy and member of a domain. it is windows 8. do you have similar specifications?
is there any ETA for 2D collider's on Sprite Collection Editor?
i bought modo 701. with latest sp and additional script it is not perfect but very good now.
Andrew, Your PC demo freezes on window 8.0. is there any hardware requirements for your asset?
is this future close or far :-) converting dll used projects to source code projects is easy. i did it several times. i can say i have the best playmaker version that works for all platforms with...
do you mean 2d light like this?
koujaku do you plan to increase price? if assets are not urgent, i wait daily sales for buying them :-)
you are great! also it is with full source code, you surprised me :-) this is different then your 3d listeners. you add them dynamically as a separate inspector hidden component. in 2d you added all...
Alex do you plan to add 2D collision, trigger events?
nice to hear this. i will go on with your sprites until you say; unity and your package is ready for new sprite system :-)