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Showing Results 1 to 25 of 132 results for Type: Posts; User: Jean Fabre
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Unitrello - A seamless integration of Trello and Unity

Hi,

This is indeed very very good.

I am currently supported PlayMaker members and created a trello board for people to vote up and keep track of user whishes. So if we can have a two way...

05:37 AM
Dialoguer - A Dialogue Creator Tool For Unity

Hi Tonzie,

my skype is jean-fabre, I provide support for the Playmaker community. if you want to chat about integrating PlayMaker. I'll be happy to help :)

bye,

Jean

11:44 AM
Excavator simulation

Hi,

I think you are typically facing a different problem, colliders shape is not the issue here, it's your physics setup.

-- Physics settings solver iteration is too low ( I go up to 100 for...

10:40 PM
Excavator simulation

Hello,

I use special mesh colliders, to create the best envelop possible around the real mesh and various constraint of the rig ( you'll notice the missing end bit of the third boom, this is in...

10:11 PM
uWebKit HTML, CSS, HTTPS, Javascript integration for Unity Pro

Hi, Unfortunatly, that doesn't work on IOS. I think first "file://" is not needed, but then, even without it says that the



The odd thing is that the same file plays just fine with...

01:00 PM
uWebKit HTML, CSS, HTTPS, Javascript integration for Unity Pro

Hi,

I am currently testing uWebkit, and I am wondering if local html files are supported, like pointing to the streamingAssets or the Resources Folder, we have html5/js/css content fully local,...

11:45 AM
RetinaPro for NGUI - Easy management of multiple devices & pixel / screen resolutions

Hi,

Thanks Ian :) I was expecting this, it makes sense.

Brings me to the next question, while trying to address this: Since version 3.5.2 of ngui UiFont do not implement pixel size anymore....

03:42 AM
RetinaPro for NGUI - Easy management of multiple devices & pixel / screen resolutions

Hello Ian,

I am currently facing a difficult with the UIAnchor and pixel based offset in general. Am I correct in the assumption that RetinaPro doesn't have any tools to address this, for...

02:51 AM
[RELEASED] Sprite Slicer - 'Fruit Ninja'-style sprite cutting system

Hi,

my aplogies it went off my radar. I had everything! I just wanted to push one more thing, and provide a 100% playmaker swipe management for the interaction, but I guess my brain shut down...

04:26 AM
IOS MFI Input settings for basic and extended controllers

Hi,

For the ones that would like the input settings taking in account IOS controller, I made a package with input settings, where you can access extended controllers input ( dPad, right axis, L2,...

04:58 AM
iOS7 MFI Controllers, how do I prep for their use?

Hi,

Also, for the one that would like the input settings taking in account IOS controller, I made a package with input settings, where you can access extended controllers input ( dPad, right...

04:54 AM
MapNav 1.2 Geolocation Toolkit [RELEASED]

Hi,

Is it not working on Windows phone and BlackBerry? That would be great if is does.

Thanks,

Jean

04:00 AM
Can't build unity3d wp8 project on windows 8.1

Hello,

I am facing the same problem with 4.3.3 and windows 8.1 I am not sure what to do next to solve this... It must be something very simple hopefully, I can't imagine such level of...

11:15 AM
Excavator simulation

Hi Ikel,


Indeed, physics Iteration and timestep tweaking is mandatory in this type of rigs.

You'll need to use a configurable joint to simulate a linear actuator:

lock all angular*Motion...

11:10 PM
Excavator simulation

Hi Ikel,

Indeed, I went for a non realistic rig in terms of set up, weights, forces and joints setup. My goal was to achieve a realistic behavior, not a true to realistic rig.

It is completly...

09:39 AM
Unity3d and Cloud Gaming

Hi,

Surprised no one answers... I would like to know more about it too. Seems like it's moving forward tho.

http://www.prweb.com/releases/2013/7/prweb10968279.htm

bye,

Jean

01:45 AM
Excavator simulation

Hi Peter,

Yes, it's possible to tilt the excavator completly and have it sit on the side and recover:
...

11:25 AM
01:59 AM
Excavator simulation

Hi, yes, I am very actively surveying all these coming systems, but so far, I haven't found the right approach to build what I envision really. My real issue is the behavior of the bucket when it...

01:56 AM
Playmaker - a new visual scripting tool

Hi Everyone,

I will attend a Game Jam in Viborg, Denmark, where I will present PlayMaker on the first day and then assist developers during the entire week end to help everyone in the process,...

05:10 AM
Playmaker - a new visual scripting tool

Hi,

Thanks for spotting this, I have updated the package to work with Ngui 3.03, you can redownload from the wiki: https://hutonggames.fogbugz.com/default.asp?W1111

It should not have give...

11:19 PM
Playmaker - a new visual scripting tool

Hi,

Ngui 3.x playmaker custom action package is now available on the wiki

https://hutonggames.fogbugz.com/default.asp?W1111

I removed obsolete custom actions and redid the various samples...

02:16 AM
[RELEASED] Curvy: Fast Spline Interpolation

Hi,

Done an example, and also provided a small fix on the requires action for this to work.

http://hutonggames.com/playmakerforum/index.php?topic=5059.0

Bye,

Jean

11:25 PM
R.mote, the new way to control your games!

Hi,

While I am not really sure about IOS 7 overal redesign... I must say the new game controller api makes it something special for me :)

http://gamecase.com/

Now, that is the real deal!!
...

11:14 PM
Anyone interested in accessing the entire iOS SDK API from Unity?

Hi,

I'd like to know if this solution works with Testflight Autopilot system? that is, I can deploy to TestFlight using AutoPilot right from Unity Editor.

Thanks!

Jean

12:51 PM
 
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