Showing Results 1 to 25 of 132 results for Type: Posts; User: Jean Fabre
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This is indeed very very good.
I am currently supported PlayMaker members and created a trello board for people to vote up and keep track of user whishes. So if we can have a two way...
my skype is jean-fabre, I provide support for the Playmaker community. if you want to chat about integrating PlayMaker. I'll be happy to help :)
I think you are typically facing a different problem, colliders shape is not the issue here, it's your physics setup.
-- Physics settings solver iteration is too low ( I go up to 100 for...
I use special mesh colliders, to create the best envelop possible around the real mesh and various constraint of the rig ( you'll notice the missing end bit of the third boom, this is in...
Hi, Unfortunatly, that doesn't work on IOS. I think first "file://" is not needed, but then, even without it says that the
The odd thing is that the same file plays just fine with...
I am currently testing uWebkit, and I am wondering if local html files are supported, like pointing to the streamingAssets or the Resources Folder, we have html5/js/css content fully local,...
Thanks Ian :) I was expecting this, it makes sense.
Brings me to the next question, while trying to address this: Since version 3.5.2 of ngui UiFont do not implement pixel size anymore....
I am currently facing a difficult with the UIAnchor and pixel based offset in general. Am I correct in the assumption that RetinaPro doesn't have any tools to address this, for...
my aplogies it went off my radar. I had everything! I just wanted to push one more thing, and provide a 100% playmaker swipe management for the interaction, but I guess my brain shut down...
For the ones that would like the input settings taking in account IOS controller, I made a package with input settings, where you can access extended controllers input ( dPad, right axis, L2,...
Also, for the one that would like the input settings taking in account IOS controller, I made a package with input settings, where you can access extended controllers input ( dPad, right...
Is it not working on Windows phone and BlackBerry? That would be great if is does.
I am facing the same problem with 4.3.3 and windows 8.1 I am not sure what to do next to solve this... It must be something very simple hopefully, I can't imagine such level of...
Indeed, physics Iteration and timestep tweaking is mandatory in this type of rigs.
You'll need to use a configurable joint to simulate a linear actuator:
lock all angular*Motion...
Indeed, I went for a non realistic rig in terms of set up, weights, forces and joints setup. My goal was to achieve a realistic behavior, not a true to realistic rig.
It is completly...
Surprised no one answers... I would like to know more about it too. Seems like it's moving forward tho.
Yes, it's possible to tilt the excavator completly and have it sit on the side and recover:
Hi, yes, I am very actively surveying all these coming systems, but so far, I haven't found the right approach to build what I envision really. My real issue is the behavior of the bucket when it...
I will attend a Game Jam in Viborg, Denmark, where I will present PlayMaker on the first day and then assist developers during the entire week end to help everyone in the process,...
Thanks for spotting this, I have updated the package to work with Ngui 3.03, you can redownload from the wiki: https://hutonggames.fogbugz.com/default.asp?W1111
It should not have give...
Ngui 3.x playmaker custom action package is now available on the wiki
I removed obsolete custom actions and redid the various samples...
Done an example, and also provided a small fix on the requires action for this to work.
While I am not really sure about IOS 7 overal redesign... I must say the new game controller api makes it something special for me :)
Now, that is the real deal!!
I'd like to know if this solution works with Testflight Autopilot system? that is, I can deploy to TestFlight using AutoPilot right from Unity Editor.