Showing Results 1 to 25 of 500 results for Type: Posts; User: Crazy Robot
Search took 0.11 seconds.
I've learned long ago to NEVER upgrade your OS while a project is still in development, even if everyone reports no bugs.
I won't even upgrade Unity without a way to revert while a project is...
Why isn't the one on your archive website the latest?
Is this what you're looking for (at the bottom of the page)?
LOL... I don't have any assets on the store, and I don't plan on it any time soon, so I don't have a dog in this fight, but I just have to say. As a customer, I've tried to contact this "Catylin" you...
We made a little app that gives tasks to do to be kind to others, things like mow an elderly persons lawn, volunteer at a soup kitchen, things like that. Not very successful at all, but it was fun to...
The best solution I found was to use only one camera by putting the weapons under the main camera and remove the weapons camera then make the weapons retract (hide) when getting close to an object....
Thanks for the replay,
It speeds up with the component folded (I don't have animation physics on).
The models are about 7000 polys BUT: the models have LODs on them (High, Med. Low, and...
That fixed my issue, thanks.
I've noticed a really huge performance hit when I have more then a few characters in my scene, even if they are not active, my scene runs about 5 fps. I've...
I want to destroy the dismembered body part a few seconds after a dismember action. I see that it becomes a new object, how can I destroy it?
I use Time Machine and Crash Plan (off site) together. If my Time Machine drive fails or my computer explodes (from all the awesome games I'm making) I will always have a backup on the Crash Plan...
Or you can import just the object into unity and attach a rigidbody and colder then.
I use C4d as well, Im pretty sure the rigidbody and collider don't import into unity.
You have to use the animation time line in c4d and make key frames. Then import the animation in to unity.
I'm having the same issue.
My weapons are in a "Weapons" layer, my world objects are in "default", I have a directional light with it's culling mask set to both "default" and "weapons".
I just bought this asset and I need a bit of help setting it up.
I have a NPC navagent that is on a terrain. The NPC also has capsule colliders on it's legs and arms.
The NPC's layer...
I used a different model and it's doing the same thing as the first model, it's seems to always be in the Left Shoulder.
I've been using the your test scene. What other options can I try?
Here is one I wrote, it's based off of a few different ways I found on the internet.
1) Attach the DynamicDOF script to your camera.
2) Attach "Depth Of Field 34"
3) Assign the "Depth Of Field...
This did not work, It's still doing it. any other suggestions?
I'm using the c# version and I'm getting an error when I set a game object to SetActive(false);
It seems LeanTween can't tell if the gameObject is null.
Here is the error:
That seemed to fix my issue. I really love your tool, It's awesome! It's now working perfectly, all I need now is a way to transition back to Macanim from a ragdoll!
So I have a model with a few animations, I configured it's avatar and checked the muscles and everything looks and works great.
I then bring in another model, I I configured it's avatar...
Along with my previous question,
When I dismember a particular body part most of the time I get a clean break, but some times it breaks but part of it is still attached to the parent...
Thanks for the quick response. Thanks for addressing my suggestions.
I'm using Mecanim for animation management.
I just bought this and I'm trying to wrap my head around the Mecanim implementation.
I want a Mecanim driven character to switch to a ragdoll after being shot, then switch back so he...
I got the body mask to work but only by using an avatar mask asset and a new layer in the animation controller, but the transform mask still does not work.
Body mask and...