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Probably yes, but the rank system will be variable because players can win and also lose rank points and actually derank.
Here's a sneak peak of the new...
How Ranking and Game Points in No Heroes will work:
Ranking in No Heroes will be different from the usual FPS game.
- The Rank of a player will be divided throughout game modes,
- There will...
The logo was updated. It should be more noticeable now.
Thanks for the comments :)
Finally working on something other than code :) and actually visible.
The networking framework isn't done yet, but i need to remake the menu interface too.
Just found more problems after i changed the shaders...
If i have those shaders in the project folder and don't use terrain shaders, then the console throws these messages per...
I can confirm that changing those lines of codes removes all the errors.
Just did that and no errors appear on that shader anymore. I recompiled everything just to make sure.
I took 14 images of some errors (they all looked different). There are many more different ones but it would be way too many images.
Hope this helps.
Do you have any idea related to the import...
Well, i have a pc with an I5 3570K @ 3.4GHz, GTX 650, 8GB ddr3 @ 1333MHz, so i don't think the problem is with the computer. Maybe there is really something wrong with my Unity folder... I also...
Here's just one more quick feedback.
I created a new project and only imported lux to it. after i imported it, the console has 408 errors and 1 warning.
The errors are the same as before and the...
It's just like the other errors that i posted before.
I'll copy some of the errors:
Shader error in 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass': D3D shader assembly failed with: (12):...
Yes, i'm the only one working on this game.
Here's one more image of the island, this time taken inside the editor.
Alot of changes are coming for how...
Just some quick feedback,
I deleted Lux folder and imported the new version. so every file would be updated.
After importing the package, these types of errors appeared: (434 errors)
I bought RTP v3 a long time ago (1st or 2nd week of launch) but couldn't use it and still can't because it can't compile the shaders. I click on the compile shaders button but...
Thanks for the feedback,
Two days ago, i posted this image of a weapon on facebook:
I'm proud to announce the new Logo for No Heroes!
Here are some images i made using a weapon from my game:
Everything is real-time inside Unity
Here are some screenshots with the errors:
I do have some problems with my project. I submitted a bug report to Unity but they still haven't been able to fix it.
Thanks, i'll try that.
I haven't tried the terrain and tree shaders because i got 100+ errors when importing them, and when i played the game, the grass was weird, so i deleted the terrain shaders...
Hey there again :)
This was so pretty that i decided to show here :)
The weapon is using Lux shaders. Physical based shaders really bring out the detail in textures.
For comparison purposes, i...
I don't know anything anymore ...
I'll just wait patiently for any kind of official news...
Really? I never heard anything about it. I don't think there was any news about it either.
Is there any documentation/article about 4.4?
What i really want to know is what will we get in Unity 4.4...
It's been like 3 months since 4.3 and no news on the features for the next release yet.
I have no idea what 4.4 will have (besides bug...
Giving a small update:
First tests with the new database worked as expected and i'll be soon making the server/client logic.
I'm hoping to get something playable (not the alpha) in a...
I will soon be buying some high quality gun sounds and probably the worse aspect of the game will become the best :)
But i will only do that after the new multiplayer framework is working properly.