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Mega-Fiers. A mesh deformation system - RELEASE

can you share exporter data format? maybe i can write an exporter for modo. you can pm me.

12:01 PM
Mega-Fiers. A mesh deformation system - RELEASE

as i understand there is no modo morph exporter for megafiers. i have to export each morph shape as a separate obj files then i can use these obj files with megafiers. is it correct?

10:21 AM
Mega-Fiers. A mesh deformation system - RELEASE

can i use morph system with Modo output?

12:28 PM
Cruncher - Polygon Reduction Plugin for Unity Pro

can i export reduced models? i want to use it both for unity and modo animations.

can it also reduce uv texture size? if i use LOD does it make sense to use both high and low resolution textures?

01:47 AM
.anim files to mecanim or fbx

is there any tool/script that converts anim files to fbx file or gain ability to use them with mecanim?

11:24 PM
11:13 PM
How can i use anim files with mecanim?

How can i use anim files with mecanim?

07:48 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

i got the idea now, thanks. i watched all easyroads videos, but you should make high res and with voice tutorial videos for this great product. we users do not read all documentation. we like...

02:06 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

i mean culling mask on camera. ngui uses it's camera system. when i added a ngui component to my scene, ngui added its camera. and something reset EasyRoads layer on camera's culling mask. so i could...

12:05 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

i found problem; culling mask :-)

what is the rule that scene lost process of road? i think each code change and build i have to process road objects. what are the cases i must process them?

06:52 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

hi raoul, i have strange error. after i added a ngui label to my scene(maybe i did something more, i am not sure), game window does not draw road. on scene window everything is ok. on game window i...

06:46 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

i PM'ed you. it will be also usable for me to drive a car following center of the road.

07:15 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

it is ok now. it is exactly what i want. thanks.

06:49 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

how do you fly camera over road? is there any script in your package?

06:38 AM
EasyRoads3D v1.0 for Unity - Plugin version Online

your demo project look great. i do not know when i will be able to use easy roads to generate a scene like your demo scene. i think initially i should add side objects. on your demo scene i get the...

06:29 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

i can edit road's shader. but after i process road and back to edit mode it is again roadMaterialEdit shader.

06:22 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

i used both materials diffuse shader and transparent shader. in both way i see it overlay/xray mode. i do not want to see behind the mountain.

49774

05:49 AM
EasyRoads3D v2 is out – Road, rivers, procedural geometry for Unity

on edit mode road is in xray mode. i can see the road behind my mountain. is it possible to see it normal in edit mode? like this it is not easy for me to edit. i make a road start from bottom of the...

05:07 AM
EasyRoads3D v1.0 for Unity - Plugin version Online

www.youtube.com/watch?v=1Q3ydCSUoP4 in this video you set some markers as bridge object and when you build roads they look like a bridge on those markers. my road does not look like on this video....

02:05 AM
MuscleClip conversion failed: not enough bones to define a human

i cannot set humanoid rig to this file.i get following error. can you check and tell me what i did wrong? i try to set just hips and it does not accept it. other avatars accept just hips setup.
...

12:03 AM
MODO 701 lxo import

@jason price at your download page doesn't work. it always demand $30 on paypal site. it work when selecting more button.

11:43 AM
[Released] BFGames: Simply A* Pathfinding!

i prefer second solution. i do not want to add extra gameobject while i can use the waypoint object.

if i add something to your code it means every updates overwrite my changes. if it is not a...

04:27 AM
[Released] BFGames: Simply A* Pathfinding!

can you add waypoint tags array to Pathfinder class? so your algorithm can use these tags to find waypoints.

02:16 AM
RTP - Relief Terrain Pack with geometry blend on AssetStore

does this package work with easy roads?

07:41 AM
[Released] BFGames: Simply A* Pathfinding!

thanks. do you have any suggestion for this problem?

i have a city model and i use waypoints. some waypoints are at the door of buildings. i will make people to walk from one door to another...

07:35 AM
 
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