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Showing Results 1 to 25 of 417 results for Type: Posts; User: atmuc
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can you share exporter data format? maybe i can write an exporter for modo. you can pm me.
as i understand there is no modo morph exporter for megafiers. i have to export each morph shape as a separate obj files then i can use these obj files with megafiers. is it correct?
can i use morph system with Modo output?
can i export reduced models? i want to use it both for unity and modo animations.
can it also reduce uv texture size? if i use LOD does it make sense to use both high and low resolution textures?
is there any tool/script that converts anim files to fbx file or gain ability to use them with mecanim?
is it impossible?
How can i use anim files with mecanim?
i got the idea now, thanks. i watched all easyroads videos, but you should make high res and with voice tutorial videos for this great product. we users do not read all documentation. we like...
i mean culling mask on camera. ngui uses it's camera system. when i added a ngui component to my scene, ngui added its camera. and something reset EasyRoads layer on camera's culling mask. so i could...
i found problem; culling mask :-)
what is the rule that scene lost process of road? i think each code change and build i have to process road objects. what are the cases i must process them?
hi raoul, i have strange error. after i added a ngui label to my scene(maybe i did something more, i am not sure), game window does not draw road. on scene window everything is ok. on game window i...
i PM'ed you. it will be also usable for me to drive a car following center of the road.
it is ok now. it is exactly what i want. thanks.
how do you fly camera over road? is there any script in your package?
your demo project look great. i do not know when i will be able to use easy roads to generate a scene like your demo scene. i think initially i should add side objects. on your demo scene i get the...
i can edit road's shader. but after i process road and back to edit mode it is again roadMaterialEdit shader.
i used both materials diffuse shader and transparent shader. in both way i see it overlay/xray mode. i do not want to see behind the mountain.
49774
on edit mode road is in xray mode. i can see the road behind my mountain. is it possible to see it normal in edit mode? like this it is not easy for me to edit. i make a road start from bottom of the...
www.youtube.com/watch?v=1Q3ydCSUoP4 in this video you set some markers as bridge object and when you build roads they look like a bridge on those markers. my road does not look like on this video....
i cannot set humanoid rig to this file.i get following error. can you check and tell me what i did wrong? i try to set just hips and it does not accept it. other avatars accept just hips setup.
...
@jason price at your download page doesn't work. it always demand $30 on paypal site. it work when selecting more button.
i prefer second solution. i do not want to add extra gameobject while i can use the waypoint object.
if i add something to your code it means every updates overwrite my changes. if it is not a...
can you add waypoint tags array to Pathfinder class? so your algorithm can use these tags to find waypoints.
does this package work with easy roads?
thanks. do you have any suggestion for this problem?
i have a city model and i use waypoints. some waypoints are at the door of buildings. i will make people to walk from one door to another...