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Showing Results 1 to 25 of 269 results for Type: Posts; User: Tasarran
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Bezier Curve

Yes, that's the math that's figuring the curve points.
If you look at my function, you can see the simplest function I could boil it all down to.


function CalculateBezierPoint(t : float,
...

07:00 AM
Bezier Curve

SetConstant is an internal function called by CheckContent...
GetPointAtTime is what you use to get a point on the curve after you have defined it.
I assume 0.0f will give you the start of the...

08:32 PM
Geodesic globe WIP

Still working on it; a crimp has been put in my schedule by the holidays and some other personal obligations, but things are starting to loosen up now, and there should be further developments soon.

05:39 PM
Geodesic globe WIP

Sorry, I thought I had responded already; I PMed you.

11:57 PM
HexGlobe: Hex-based planetary globes for strategy games

There are 12 pentagons. They aren't inserted, they are there from the very beginning; the hexagons get inserted between the pentagons.
I don't know where you've seen globes with 1 or 4 pentagons,...

07:06 AM
Geodesic globe WIP

Would it be wrong of me to hope that it inspires you to make a game that you can't resist making? :)

There's also a flat version: HexTech; take a look at these threads:...

07:58 AM
Geodesic globe WIP

Future plans... I have plans to use it in a game I am making, but I don't have a LOT of plans to add more to it... Maybe a layer that could do territory borderlines, ala Civilization... Maybe a...

07:52 AM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

Sure, HexTech 1.0 will do that...

Still working on incorporating all the functionality from 1.0 into 2.0, which is part of the reason 2.0 has been delayed.

10:28 PM
FBX files from 3 fail to import in 4

Well, when I opened the project in U4, the meshes import just fine.

I wonder why it didn't work that way for my customer?

02:40 AM
FBX files from 3 fail to import in 4

I have not downloaded 4 yet, but I have some Asset Store packages for sale, and one of my customers is telling me that the package won't work in Unity 4, because the FBX files won't import any...

06:44 PM
HexGlobe: Hex-based planetary globes for strategy games

Several sales so far, but it would really help with my visibility if I could get some Ratings!

11:42 AM
HexGlobe: Hex-based planetary globes for strategy games

Sales are already happening; thanks so much for your support!

If anyone has any problems or questions, I'm more than happy to discuss the package, and how to make it do what you need it to do!

07:53 AM
HexGlobe: Hex-based planetary globes for strategy games

I am pleased to announce the release of HexGlobe!

WebPlayer!
http://www.electricrune.com/Worlds4/GeoGlobe4.html

40056

Inspired by 'HexPlanet,' HexGlobe allows the user to create hex-based...

07:58 PM
Geodesic globe WIP

Accepted at last! Now available on the Asset Store!

06:05 PM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

Sorry, I had an issue; for a few weeks, I thought I was waiting on approval, but the package never got submitted.

Then I've been sidetracked with getting my other package "HexGlobe" approved...

06:53 AM
Selling on the Unity Asset Store - Earn 70% each sale, non-exclusive!

I re-submitted today, got a confirmation email right away.

If you don't get the confirmation email, something went wrong, and you have to re-submit.

06:59 PM
Under Steel Skies - futuristic hex-based wargame - feedback?

I'm actively developing on this project again, upgrading the engine to HexTech 2.0, which should improve performance greatly.

I'm also considering a name change.
The leading contender is 'Ravaged...

08:03 AM
Under Steel Skies

I'm actively developing on this project again, upgrading the engine to HexTech 2.0, which should improve performance greatly.

I'm also considering a name change.
The leading contender is 'Ravaged...

08:01 AM
Selling on the Unity Asset Store - Earn 70% each sale, non-exclusive!

I submitted a package on Oct 12, almost two weeks ago now; I never got a confirmation email.

Just tried to PM Caitlyn, but the forum won't let me; and I notice her last activity was four weeks...

06:26 AM
Geodesic globe WIP

I'm still waiting on approval from the Asset Store people; it's been over a week, but when you submit, it says it might take a while.

I want it to be published as much, if not more than you guys...

06:43 AM
Geodesic globe WIP

I submitted to the Store early this morning; I will post a thread in the Asset Store forum when it is accepted, and update this thread, too.

06:34 PM
Geodesic globe WIP

No release yet; I hope to release by this weekend.

01:12 AM
Geodesic globe WIP

Works just fine with Unity free!

12:12 PM
Geodesic globe WIP

I thought I already updated HexTech to 2.0, but I guess I hallucinated that...
I'll be updating HexTech to 2.0 this week...

And I only have one more minor thing to add to GlobeTech before...

06:56 AM
Geodesic globe WIP

This is a globe with 25000 hexes, 250 around the equator, 100 miles per hex (160km).
I added a basic pointer to illustrate that this is a globe made of hexes, not just a pretty mesh.
Not sure if...

04:33 AM
 
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