Unity Community |

Showing Results 1 to 25 of 269 results for Type: Posts; User: Tasarran
Search took 4.66 seconds.
Yes, that's the math that's figuring the curve points.
If you look at my function, you can see the simplest function I could boil it all down to.
function CalculateBezierPoint(t : float,
...
SetConstant is an internal function called by CheckContent...
GetPointAtTime is what you use to get a point on the curve after you have defined it.
I assume 0.0f will give you the start of the...
Still working on it; a crimp has been put in my schedule by the holidays and some other personal obligations, but things are starting to loosen up now, and there should be further developments soon.
Sorry, I thought I had responded already; I PMed you.
There are 12 pentagons. They aren't inserted, they are there from the very beginning; the hexagons get inserted between the pentagons.
I don't know where you've seen globes with 1 or 4 pentagons,...
Would it be wrong of me to hope that it inspires you to make a game that you can't resist making? :)
There's also a flat version: HexTech; take a look at these threads:...
Future plans... I have plans to use it in a game I am making, but I don't have a LOT of plans to add more to it... Maybe a layer that could do territory borderlines, ala Civilization... Maybe a...
Sure, HexTech 1.0 will do that...
Still working on incorporating all the functionality from 1.0 into 2.0, which is part of the reason 2.0 has been delayed.
Well, when I opened the project in U4, the meshes import just fine.
I wonder why it didn't work that way for my customer?
I have not downloaded 4 yet, but I have some Asset Store packages for sale, and one of my customers is telling me that the package won't work in Unity 4, because the FBX files won't import any...
Several sales so far, but it would really help with my visibility if I could get some Ratings!
Sales are already happening; thanks so much for your support!
If anyone has any problems or questions, I'm more than happy to discuss the package, and how to make it do what you need it to do!
I am pleased to announce the release of HexGlobe!
WebPlayer!
http://www.electricrune.com/Worlds4/GeoGlobe4.html
40056
Inspired by 'HexPlanet,' HexGlobe allows the user to create hex-based...
Accepted at last! Now available on the Asset Store!
Sorry, I had an issue; for a few weeks, I thought I was waiting on approval, but the package never got submitted.
Then I've been sidetracked with getting my other package "HexGlobe" approved...
I re-submitted today, got a confirmation email right away.
If you don't get the confirmation email, something went wrong, and you have to re-submit.
I'm actively developing on this project again, upgrading the engine to HexTech 2.0, which should improve performance greatly.
I'm also considering a name change.
The leading contender is 'Ravaged...
I'm actively developing on this project again, upgrading the engine to HexTech 2.0, which should improve performance greatly.
I'm also considering a name change.
The leading contender is 'Ravaged...
I submitted a package on Oct 12, almost two weeks ago now; I never got a confirmation email.
Just tried to PM Caitlyn, but the forum won't let me; and I notice her last activity was four weeks...
I'm still waiting on approval from the Asset Store people; it's been over a week, but when you submit, it says it might take a while.
I want it to be published as much, if not more than you guys...
I submitted to the Store early this morning; I will post a thread in the Asset Store forum when it is accepted, and update this thread, too.
No release yet; I hope to release by this weekend.
Works just fine with Unity free!
I thought I already updated HexTech to 2.0, but I guess I hallucinated that...
I'll be updating HexTech to 2.0 this week...
And I only have one more minor thing to add to GlobeTech before...
This is a globe with 25000 hexes, 250 around the equator, 100 miles per hex (160km).
I added a basic pointer to illustrate that this is a globe made of hexes, not just a pretty mesh.
Not sure if...