Showing Results 1 to 25 of 500 results for Type: Posts; User: atmuc
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it always looks in update list in Asset Store window. i deleted it from c:\Users\myuser\AppData\Roaming\Unity\Asset Store\Unity Technologies\Textures MaterialsGUI Skins\ and downloaded again. it did...
lacost, i think you have problem with this page notifications;
it is still useful for me, so i don't want refund :-)
i will write to them.
i did not say it was the only thing :-) at least it was the reason that i choose your asset. it is the problem for who wants to use RVO. please do not misunderstand me, i do not mean it does not...
RVO was what makes your package different than other pathfinding assets. what do you guess about when you will be able to add it again?
i thank you for making life easier about generating buildings. now it's Allegorithmic's turn to make more window substances :-)
For substance users;
download free substances from...
i think problem is about background(clouds). what is your unity and ios version? i will check your project with my iphone 4. have you tried it with non development build?
can you record a video of your iphone screen and share it here?
thanks RC15. i think lacost uses Facebook sdk that we can download from Asset Store. Because Facebook released it's sdk for Unity, lacost should remove Facebook codes from this plugin. if i miss...
i get warning on facebook settings as Keytool not found. after i added "c:\Program Files (x86)\Java\jdk1.6.0_30\bin\" to my path i can see it in my command prompt.i restarted unity but...
texture group is nice feature. after setting a texture group and selecting a polygon from this group, it should select all polygons automatically. at least there should be check box to select all...
new version look great! have you completed Substance integration? what i sent you was working but not completed code.
have your plugin any support for ios 7 application background refresh?
i think it is known problem reported here;
i have a button on my screen.instead of...
is there any workaround for this?
i have a multitouch application. it looks when i tab 2 points it behaves like i tapped in the middle of these points. i am not sure if it is related InputTouches. how can i solve this problem?
it is good to hear that i can use satellite image and altitude data that downloaded via WorldComposer and there will be no copyright problem using with my commercial game.
can i use it with my games? there are some copyright discussions here bu i could not understand the result.
do not miss this;
i have separate objects like chair, table. i added these objects to my project as "File/Import Reference". in that case unity import this scene(.lxo) as one game object with different...
i started to use it's source code version. i added few lines of code to Map class and to it's inspector class. now i can extend it without problem :-)