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HexTech - Hexagon Tile Based Map Framework available on Asset Store

I don't plan on abandoning this code again; even if I get another commercial gig, I will devote at least a few hours a week to this project, for as long as I can think of things to add.

Several...

02:25 AM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

I don't know those packages, except for NGUI, which works perfectly with HexTech.

If you want to use this for overland maps, and cut to a different scene, using a different program, that should...

11:19 AM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

Intro, feature tour, and basic tutorial.

https://www.youtube.com/watch?v=kkouwY8LLfg

10:57 PM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

​Good news, everyone!
94962


I complained to the people at the Asset Store, and I was right, a mistake had been made; by the person who told me that asset could not be re-activated!

So, I'll...

06:59 PM
HexGlobe: Hex-based planetary globes for strategy games

I don't know why it doesn't work out of the box, I have downloaded it on my end, and it works fine.

Did you turn off Optimize Mesh and Mesh Compression?

05:07 AM
Selling on the Unity Asset Store - Earn 70% each sale, non-exclusive!

You get paid on the 15th for sales from the 1st to the 31st of the PREVIOUS month.

So, you will get paid April 15 for sales this month.

06:03 PM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

Here is my grid of terrain types as it stands right now, with the minimap icons I'll be using...

You can see that there is a base terrain shape (left side), and an 'overlay' or type.
There's...

10:18 AM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

I'm trying to finalize the list of terrains to support out of the box; here's what I have so far:

Ocean - the briny deep
Sea - shallower than an ocean, usually found near the coast...

06:00 PM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

Sorry, guys, the project has been languishing, but I am very close to getting it out for release.
The commercial release I have been working on has been taking a long time in the final phases of...

08:30 AM
Selling on the Unity Asset Store - Earn 70% each sale, non-exclusive!

Answer to your first question: The first was on a Saturday, so business takes place on the next business day.

Answer to your second question: The funds will be in your PayPal on the 15th (unless...

06:51 AM
HexGlobe: Hex-based planetary globes for strategy games

Evan, try reading up two posts of mine to fix the problem you're having.

08:24 AM
Game Developers Required for animated Interactive children's games

I'm interested in something like this...

I am a 3D animator and graphic artist with over 15 years of experience with Maya and PhotoShop, who was a hobby programmer for even longer than that....

07:34 PM
HexGlobe: Hex-based planetary globes for strategy games

Your first number is reachable as is, the 100K limit in the package isn't a hard ceiling.
The second number could be reached if you didn't want to fractalize the result; but at that scale, I don't...

12:00 PM
HexGlobe: Hex-based planetary globes for strategy games

It's really not my fault.

The code requires the model to be as it is stored in the FBX, the vertex ordering is important.

When the package is used on a Mac, the process of switching the...

03:59 PM
HexGlobe: Hex-based planetary globes for strategy games

Look in Assets/_GeoSphere/Documentation.
There is a PDF in there that shows you how to set up your map, and it uses a 10-globe as the example.

09:05 AM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

This project has been languishing in neglect for a long time, but I am about to give it the long-promised upgrade before the end of the year.
To answer your question directly, the data currently...

05:36 PM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

IMPORTANT, HEXTECH 2.0 is NOT LIVE, this is the same package as it used to be.

I didn't upload new graphics, I'm not sure how that got changed...

I'm taking it down until I can figure out WTF...

05:10 PM
HexTech - Hexagon Tile Based Map Framework available on Asset Store

2.0 is not out, I only lowered the price, because I doubt I will be able to give it any more support.

05:06 PM
Bezier Curve

That's not how I would do it at all; I'm not quite sure what is going on with your code, but you don't need to do all that math.
Here's how I set up my path following:
I create an array of Vector3s...

10:43 PM
Bezier Curve

So, you're not using the functions in this thread?
Sorry, I can't help you.

03:18 PM
Bezier Curve

As you move through the points, just have the object rotate to LookAt the point you are moving toward.
So, if you are at point 0, the object is facing point 1, when you move to point 1, have it...

11:16 AM
Bezier Curve

Well, the way I handle it is I generate all the points for the curve, say an array of 100 points...
Then I move the object from point to point, and rotate it to LookAt the next point on the curve....

10:29 AM
Bezier Curve

Yes, that's the math that's figuring the curve points.
If you look at my function, you can see the simplest function I could boil it all down to.


function CalculateBezierPoint(t : float,
...

07:00 AM
Bezier Curve

SetConstant is an internal function called by CheckContent...
GetPointAtTime is what you use to get a point on the curve after you have defined it.
I assume 0.0f will give you the start of the...

08:32 PM
Geodesic globe WIP

Still working on it; a crimp has been put in my schedule by the holidays and some other personal obligations, but things are starting to loosen up now, and there should be further developments soon.

05:39 PM
 
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