Showing Results 1 to 25 of 500 results for Type: Posts; User: Crazy Robot
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Ok, I'm a bit confused,
I see you have a few different AI packages out. I have some questions on what I would need to achieve the following:
Of course all of the pathfinding and all, but also
Great work, you should put you stuff on the asset store.
Any word on enemy dodge at all? Run from grenades, dodge behind objects?
I was thinking about getting this, but all support seems to be gone. None of the demo or manual links work, not even the links on the asset store.
Works fine on my Android HTC Inspire 4G and my Kindle
I want to turn off particle systems when they are not visible to the camera, so I tried OnBecomeVisible and OnBecameInvisible, but they are not being called with just the particle system...
Things to check:
1) Quality setting (per Agent_007 above)
2) mobile shader that supports Real time shadows (even when Lightmapped if you're using Lightmapping) on both the object creating the...
Here is the old iOS Ragdoll example.
It's NOT converted to run on Unity 3 or 4, so you may have to mess around with it a bit.
I figured it out, I had the "Fix Scale" checked on all of the game objects.
Turning that off fixed the load time.
I have another question. I added the Manger Prefab in my game scene and every object that has a shader that uses the CORE framework has an "Echo game object component.
Love the shaders, but I do have a question.
I want to use both Beast Lightmapping and realtime shadows. Is there a way to accomplish this?
Is that the installed size on the device itself or the size of the xCode folder?
Hmm.. I have not tried to build for standalone yet. But I have noticed that when I build it for mobile and run it, it sometimes acts flakey. I have to do more builds to really pinpoint what's...
So, I'm using B2M Mobile with 14 different substances. I created each one by hitting the "Add substance from prototype" button.
After I close Unity and then bring it back up, all of my...
This looks great, I do have a question before I buy,
Does it currently have the ability for the enemies to dodge and hide?
If not,when do you plan on adding them?
I have a question about the compression for mobile. I have ETC selected in my build settings but the substance textures are being saved in DXT5. Will that be an issue on devices that don't support...
They don't work on my iPhone 4s,
They work in the editor, but when I activate them on the device, nothing happens.
Ok, I just bought B2M and I like it so far but I have a few questions I can't find in the docs.
All questions are with mobile in mind.
1) What are the options under "Load Behavior" do? What is...
I have noticed that Unity has been dropping the ball on documentation for over a year now, and it seems to be getting worse and worse. I think there are some features added in Unity 3.5 that are...
I submitted that bug about 1.5 - 2 years ago. The workaround for me was to bake the texture and use that on a normal material instead of using the Substance material. Of course that meant...
Is there a way to turn off blur and just use bloom?
I don't understand,
We've always been able to mirror with an AppleTV. So what does Unity's Airplay give us?
I'm still looking to use the Night-Vision and Thermal Vision on mobile. The current ones in this pack don't work.
Is it possible to make it work or create mobile ones?