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Dynamic AI Project[Navigation Released]

Ok, I'm a bit confused,

I see you have a few different AI packages out. I have some questions on what I would need to achieve the following:

Of course all of the pathfinding and all, but also
...

10:22 AM
3D Alien Buildings for Game Design

Great work, you should put you stuff on the asset store.

10:09 AM
[Released] Advanced AI Pro v2.5: Enemy + NPC + Ally

Hey,

Any word on enemy dodge at all? Run from grenades, dodge behind objects?

Thanks,

10:03 AM
Limb Hacker

I was thinking about getting this, but all support seems to be gone. None of the demo or manual links work, not even the links on the asset store.

09:50 AM
castle

What castle??? I don't see a castle....

08:42 AM
Install failure from Google Play - Could someone try for me?

Works fine on my Android HTC Inspire 4G and my Kindle

09:47 PM
Particle System and OnBecomeVisible

Hello,

I want to turn off particle systems when they are not visible to the camera, so I tried OnBecomeVisible and OnBecameInvisible, but they are not being called with just the particle system...

08:26 AM
Android Real TIme Shadows on Galaxy S4?

Things to check:

1) Quality setting (per Agent_007 above)
2) mobile shader that supports Real time shadows (even when Lightmapped if you're using Lightmapping) on both the object creating the...

08:58 PM
Lerpz RagDoll for iphone

Here is the old iOS Ragdoll example.

http://www.filedropper.com/iphoneragdoll

It's NOT converted to run on Unity 3 or 4, so you may have to mess around with it a bit.

08:33 PM
CORE-Framework with 80+ mobile ready shaders [RELEASED]

Ok,

I figured it out, I had the "Fix Scale" checked on all of the game objects.

Turning that off fixed the load time.

06:48 PM
CORE-Framework with 80+ mobile ready shaders [RELEASED]

Great, thanks,

I have another question. I added the Manger Prefab in my game scene and every object that has a shader that uses the CORE framework has an "Echo game object component.

When I...

06:18 PM
CORE-Framework with 80+ mobile ready shaders [RELEASED]

Hey,

Love the shaders, but I do have a question.

I want to use both Beast Lightmapping and realtime shadows. Is there a way to accomplish this?

Thanks,

03:11 PM
Why is iOS build so much bigger than Android build?

Is that the installed size on the device itself or the size of the xCode folder?

11:07 AM
Substance Bitmap2Material

Hmm.. I have not tried to build for standalone yet. But I have noticed that when I build it for mobile and run it, it sometimes acts flakey. I have to do more builds to really pinpoint what's...

03:21 PM
Substance Bitmap2Material

BUG??

So, I'm using B2M Mobile with 14 different substances. I created each one by hitting the "Add substance from prototype" button.

After I close Unity and then bring it back up, all of my...

02:42 PM
Dynamic AI Project[Navigation Released]

This looks great, I do have a question before I buy,

Does it currently have the ability for the enemies to dodge and hide?
If not,when do you plan on adding them?

Thanks,

04:21 PM
Substance Bitmap2Material

I have a question about the compression for mobile. I have ETC selected in my build settings but the substance textures are being saved in DXT5. Will that be an issue on devices that don't support...

04:43 AM
[RELEASED] Aubergines Replacement Shaders for Unity FREE & PRO

Hey,

They don't work on my iPhone 4s,

They work in the editor, but when I activate them on the device, nothing happens.

01:53 PM
Substance answers !

Ok, I just bought B2M and I like it so far but I have a few questions I can't find in the docs.

All questions are with mobile in mind.

1) What are the options under "Load Behavior" do? What is...

07:17 AM
Airplay Documentation Request

I have noticed that Unity has been dropping the ball on documentation for over a year now, and it seems to be getting worse and worse. I think there are some features added in Unity 3.5 that are...

08:20 PM
Substances Long Load Time

Hello,

I submitted that bug about 1.5 - 2 years ago. The workaround for me was to bake the texture and use that on a normal material instead of using the Substance material. Of course that meant...

08:17 PM
DOF on IOS, How we did it (mini post mortem)

Hello,

Is there a way to turn off blur and just use bloom?

Thanks,

02:54 PM
Unity 4.1: What to do if you cant get Airplay working with AppleTV

I don't understand,

We've always been able to mirror with an AppleTV. So what does Unity's Airplay give us?

Thanks,

01:08 PM
[RELEASED] Aubergines Replacement Shaders for Unity FREE & PRO

Hey Aubergine,

I'm still looking to use the Night-Vision and Thermal Vision on mobile. The current ones in this pack don't work.

Is it possible to make it work or create mobile ones?

Thanks,

11:52 AM
 
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