Unity Community |

Showing Results 1 to 25 of 59 results for Type: Posts; User: jemast
Search took 0.40 seconds.
Hello,
We are jemast software, a small indie software development studio. We have submitted an editor extension to the Asset Store that aims at simplifying Mac App Store publishing:
Mac App...
Just a small bump to let people know that we've updated this tool to fix codesigning issues as well as certificate detection issues.
We've also implemented recursive codesigning which mean the...
Hello Iain,
I'm not 100% sure but it does not seem there is a way to delete key-value store data from iOS directly (not in iCloud settings anyway).
If that solution is fit, you can add an...
Merci, content de savoir que cela fonctionne pour vous. La version actuelle peut ne pas fonctionner selon la configuration, nous travaillons sur une mise à jour qui devrait intervenir ce week-end.
...
Hello Lukas,
By design, iOS has a background app running that syncs iCloud documents & data whenever it wants (surely it does this in a clever manner). Which means that it can be done when your...
@FritzBraun
At the moment, conflicts are automatically resolved using the most recent version.
I'll edit the notification behavior so you can get the old value and set your custom logic to...
I've finally gotten around finding sometime to review this issue.
On my end it does generate the package file so I'm not sure what's wrong with your setup. I'm using Unity 4.0, OS X 10.8.2 and...
I'll make some checks to make sure it still works on my end.
What was your issue with sandboxing? It has quite a lot of restrictions, the biggest one being file access. Unless things have changed...
Makes sense.
Thanks for your time. I still need to sort out how I'll deal with networking and online services but your solution sure looks appealing as I don't want to do it all myself when there...
Thanks for the quick answer.
I'm not really worried about bandwidth usage at the moment as this is for a turn-based game so usage will be really low. Though I'm also looking into making a durable...
Hello,
I'm looking into networking solutions and yours definitely seems intersting.
I have a few quick questions about your EC2 setup as I'm only intersted into client/master-server networking...
You can share data between applications. All you have to do is specify the same identifiers for iCloud containers in both apps.
If I'm not mistaken, the only limitation is that you have to put...
Hello,
I've just made another update that fixed some additional quirks remaining. Let's just hope I've not added additional bugs to this release :)
I'm not really familiar with Prime31's cloud...
Hello,
Just a friendly bump.
I have updated the tool and I think I fixed most of the issues. On my end, it does work so hopefully it also work for you as well. By the way, you can now pick...
I'll look into it and see if I can reproduce this behavior on my end.
Can you give me some information about which Mac OS version you are using and which Unity version as well?
Thanks!
...
@zuba I'm not seeing any requirement for Game Center other than matching bundle IDs. Could you tell me a bit on how you're actually polling the Game Center service? Are you using Unity's built-in...
I don't have any direct experience with Mac OS Game Center, but can you make sure that your AppID is indeed configured for Game Center in the Mac Dev Portal (Developer Certificate Utility)?
I'm...
Hello,
Sorry for the late reply, seems like I haven't set up notifications properly on this thread.
About getting notifications when file changes, this is not implemented yet but you can use...
Just a friendly bump to notify that we have updated this tool to version 1.2. As of now, it should set up properly your application for Mac App Store distribution without the need to do any...
Here is your error :
04-20 17:16:03.255: E/mono(26785): Unhandled Exception: System.FormatException: Input string was not in the correct format
04-20 17:16:03.255: E/mono(26785): at...
Shame on me, this game obviously features some tremendous work by the community, including: MegaFiers by SpookyCat, EZGUI & SpriteManager by Brady from AnBSoft as well as a few substances from...
Thanks for your warm comments! Yeah we would have loved to make a lot of live physics elements for the tank game but they are quite costly on mobile devices and we already had a hard time squeezing...
Not sure here (I don't have a Nook), but my guess is that you may be able to use "adb logcat" on your Nook and get the log from here. There's a lot of doc on adb and how to use it, and there seems to...
Hello,
We have released our first Unity game — Children's Playground, and it's available on Android (as well as browser free to play, iOS App Store and Mac App Store). We went with the free...
Hello,
We are jemast software, a small indie development studio. We’d like to share our latest release with you: Children’s Playground. It is a collection of simple yet fun and engaging mini-games...