Showing Results 1 to 25 of 500 results for Type: Posts; User: atmuc
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can you try Time.smoothDeltaTime instead of Time.deltaTime? if it does not work try to get average of the last 30 deltaTime and use it instead of Time.deltaTime.
I have android free addon and i can use your addon. afaik your add on works as plugin. how can i run it? don't you implement this addon as plugin?
in fact this is not a bug. it is a common problem for mobile apps. delta time is for the last frame render time. it is not guarantee that the next frame render will be the same. on desktop it is more...
i tested ThinkscrollerExample2 demo scene on my Asus Memo 8 tablet. (http://www.asus.com/Tablets_Mobile/ASUS_MeMO_Pad_8_ME180A/)
i set Parallax/Base speed to 20. there is...
please confirm that; i will remove few lines of code i wrote to use admob with your native android plugin and i will buy and use plugin above and write another few lines of code?
do you plan to...
it was related business logic. i learned it. so you can ignore the question.
i still request offline (asset store package) documentation update.
i added admob to my game for android build with the help of your native addon. i know there is another sdk from google for ios. have you implemented it? i mean have you released any add...
i will use adMob in my game. it will add a banner to main menu. i want to use analytics. at admob control webpage i added analytics. should i add another analytics component as described here;...
i tried this project on iPhone4 and iPad 2. they have the same problems. i will check it with unity 4.2.
i have problem running my test scene on my Android devices. i have a background sprite and a player sprite. player moves linearly from one corner to another. there is glitch(jump) on player...
koujaku, i tested my project with just unity sprites. it stills occur. unity android build has problem. i have just one backgound sprite and camera. i move camera with itween. it's movement is not...
i have a problem and made this test scene to show my problem;
this scene has glitch on my 2 android tablets. they are asus memo pad 8...
thanks your suggestion solved my problem. this setting should be project dependent.i have to change it for different orth sizes.
i cannot see gizmos (dot shape) of terrain path. i check gizmos dropdown all are selected. how can i see them?
is there any way to make infinite terrain joining templates like temple run does? assume that game flows horizontally. i have several parts. all have upper and lower part. so on left...
can you check your asset for windows phone 8 building? i know your asset for ios, but when making a multiplatform game it is not nice to delete add files to project.
i noticed just 1...
i just bought this tool and i am trying to learn it. i have a problem like on the image. there is and empty space and wrong triangle that connect to wrong point? did i do something wrong?
it always looks in update list in Asset Store window. i deleted it from c:\Users\myuser\AppData\Roaming\Unity\Asset Store\Unity Technologies\Textures MaterialsGUI Skins\ and downloaded again. it did...
lacost, i think you have problem with this page notifications;
it is still useful for me, so i don't want refund :-)
i will write to them.
i did not say it was the only thing :-) at least it was the reason that i choose your asset. it is the problem for who wants to use RVO. please do not misunderstand me, i do not mean it does not...
RVO was what makes your package different than other pathfinding assets. what do you guess about when you will be able to add it again?
i thank you for making life easier about generating buildings. now it's Allegorithmic's turn to make more window substances :-)
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