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Showing Results 1 to 25 of 51 results for Type: Posts; User: ctsteve123
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Looks like this toolkit has possibilities as a decal system also. Or would it be better to do decals another way....looks like other solutions on the store are not as well supported as this.
On the earlier discussions on seeing refractions on a Mac with a Nividia card. Looking at the examples 5 and 6 you provided in the download, I believe that I had earlier misspoken when I said I could...
That's correct.
Example test 7 originally not working then use "ctrl -" twice and works
Example test 8 works originally
Yes. Just examples 5 and 6 are not working.
I tried the six test samples again from the previous page and now all do not originally work, but use "ctrl - " twice and all the GUI's appear.
Weird stuff.
Tested the examples using OS 10.6.6 on Firefox.
All not working except example 2. If I use "ctrl -" twice then the GUI shows up.
I have a Macbook pro
NVIDIA (0x10de) GeForce 8600M GT
Intel Core 2 Duo 2.4 GHz
and the examples 5,6 GUI and the spaceship GUI are not working.
With example 5 if I do as suggested above...
I have purchased NGUI and am having fun using it. The character example Orc was one of the reasons for purchasing, since it is so unique.
It would be helpful to have perhaps a detailed...
Thanks 3D Buzz for your very generous addition to the community. I have really enjoyed going through the videos.
Are you considering a fundamentals / medium / advanced course of C# using Unity in...
I have a MacBook Pro that had the same issue, two months ago. It would not turn on, but the Apple store was able to diagnose it. It was a defective Nividia Graphics card which had been recalled for...
First I would like to say nice job with the Bootcamp demo and Unity 3.
I am getting back into using Unity after taking a long break and have been looking at the Bootcamp demo in the latest...
Would like to add tick marks and numbers to the GUI slider . Looked in the GUISkin and did not see this.
Thanks for the reply forestjohnson. I should have said that I only have the indie version.. I believe that Render Texture with cameras is a pro feature.
Is there another solution for those with...
How do you place the content of a secondary camera( for example a side view) into a GUILayout window{ or Box]?
The GUILayout has a content parameter, which can call a function to load content....
This is an older file, and did not work when I tried to run it. It has some very nice features in it such as waypaths. Not sure if someone has updated this for the new version. This would be a very...
Thanks for the suggestion. A hinge joint on the stationary ball, with anchor x,y set at .1 and axis x and z set at 1 allows for the moving ball to roll off to the right. I was looking for a random...
Thanks for the responses. I was looking for a random collision on a fixed sphere. I was not clear in my posting.
Here is my solution. I added this to the moving sphere.
function...
I tried adding a rigidbody to the stationary sphere and then unchecking gravity. When the stationary sphere was hit though it started moving ( I didn't want the stationary sphere to move).
I tried...
1) Made a sphere primitive that contains a sphere collider. Made a wood material
2) Made another sphere primitive above this with a sphere collider and a rigidbody with gravity. Made a wood...
This gives me results closer to what I am looking for. I now have to figure out how to rotate the group in its center instead of on the edge.
var prefab : GameObject;
var gridX = 2;
var gridY...
I would like to rotate a group of instantiated objects.
When I try to rotate the gameObject holding a group of cylinders by 90 degrees on the x axis ( using the inspector), they rotate...
Worked perfectly. Thanks for the quick response.
var ball : Transform;
function OnMouseDrag(){
InvokeRepeating( "CreateBall" , 3 , 3 );
}
function CreateBall(){
Instantiate( ball, transform.position , Quaternion.identity );
Thanks for the vehicles example.
I have tried making a simple car just using the wheel collider and a joint. The wheels move , but the car doesn't. Not sure if a simple car can be made without...