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Showing Results 1 to 25 of 377 results for Type: Posts; User: Tinus
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+1 Request for Linux support. I'd love to work with Coherent UI, but I've committed to support Linux for all my games. :)
That's a really nice start, wonderful work!
Any change of making this an open source project? I'd love to contribute.
I have about a books worth of notes on creating game audio tools and...
Heya, just dropping by to say I purchased this asset today.
I'll be trying to use it in our 7DRL game The Aurora Wager, which features simulated balloon flight and grappling hooks. I developed a...
Hey wkaj,
That's good to hear! Again I'm very curious to hear anything about the roadmap; whether features will make it into 4.0, 4.5 or 5.0, but I understand if you can't comment on any of that....
Received good feedback from MMax.
I use DotNet style property naming for all the code in the plugin, meaning the first letters of all names are capitalized. This makes converting existing code a...
Hi Tazman,
That looks fantastic. I was wonder whether anyone was working on C#-based synthesis frameworks, and so it appears there is. I'll certainly want to try it out. Is it a separately sold...
Ok, the first Beta version is released! :D
If you applied as a beta tester you should now find a PM sitting in your forum inbox containing all the details.
Or if you would like to apply for the...
@wkaj: As in: if Unity would natively support multiple listeners and per-listener effects, how should it sound?
(Warning: big post coming up)
Tools for Managing Multi-Listener Mixing
First...
All the joints used in the ragdoll are customizable joints, since the character joints didn't give enough control. A custom script adds additional properties to each joint to simulate some...
I'll certainly be contacting the creators of the individual assets in question to see what they think. They might have different licenses when selling assets outside of the Asset Store. But for...
No problems in Unity 4 apart from DX11 mode? Sounds great, I'd better purchase this then. :)
I want all my Unity games to be modifiable by players. New levels, new models, new animations, new scripts, you name it. Setting aside the technical challenges involved, I was wondering how this...
I created a small Webplayer Demonstration so you can hear the MultiAudio plugin working in real time.
The only thing holding up the beta release is an incompatibility issue with Prefabs, which...
Thanks for the quick response, that sounds excellent!
Very well, I'll be purchasing this week. Looking forward to having some proper water surrounding the BASE jumping locations. :)
Suimono looks really good, nice work! I'd like to purchase it, but there is one thing I want to make sure first.
I'm building a skydiving game and am dealing with rather large draw distances...
Just putting in another request for the Unity 4 version. This seems like a great package, and I'd love to use it for my skydiving game. :)
Looks great! I might have to get this.
@eagle555: Is ChadH part of your company or is he just really excited? It's... convenient. ;)
@wkaj: That's good to hear! Is that something to expect for a 4.5 release, or is it too early to say?
@Oliver: Message received, will respond in a bit.
@POLYGAMe: Can you send me a private...
Thanks! I just hope I can reach all of the folks who tried to do split screen games with Unity before and ran into this issue. :)
Sorry for digging up an old thread, but I want people googling for this issue to find this post.
I'm developing a Multi Audio Listener plugin based on Unity's default audio components. The...
Thanks guys! If you want to help test the plugin give me a shout.
@Meltdown: Thanks for playing!
@dINGLE: Thanks! I'm working on an aerodynamics toolkit for the Unity Asset Store, yeah. :)
New stuff: Split Screen Audio Plugin for Unity
As you might know...
Ever wanted to create a split-screen multiplayer game with Unity? I bet you have at some point, like many, and found out that Unity doesn't support multiple audio listeners by default. Ouch!
The...
Right, I'm back on this.
Again, if you want to help out in any way please let me know!
Just dropping in to say well done, and that I'm looking forward to your Terrain tools. I'll have about a thousand uses for them when once released. :)